fix server panel ux and hero cleanup

This commit is contained in:
devRaGonSa
2026-03-20 19:54:45 +01:00
parent 94fb6d19d0
commit 32baca96af
4 changed files with 267 additions and 298 deletions

View File

@@ -572,27 +572,6 @@ h2 {
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.03);
}
.server-card__load {
width: 100%;
height: 9px;
margin-bottom: 18px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.05);
overflow: hidden;
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.32);
}
.server-card__load span {
display: block;
height: 100%;
border-radius: inherit;
background:
linear-gradient(90deg, rgba(210, 182, 118, 0.86), rgba(142, 160, 98, 0.96));
box-shadow:
0 0 18px rgba(142, 160, 98, 0.22),
inset 0 1px 0 rgba(255, 255, 255, 0.18);
}
.server-card__actions {
margin: 0;
width: 100%;
@@ -600,7 +579,7 @@ h2 {
justify-content: flex-end;
}
.server-connect-button {
.server-copy-button {
display: inline-flex;
align-items: center;
justify-content: center;
@@ -617,19 +596,26 @@ h2 {
font-weight: 700;
letter-spacing: 0.12em;
text-transform: uppercase;
cursor: pointer;
transition:
transform 160ms ease,
border-color 160ms ease,
background 160ms ease;
background 160ms ease,
opacity 160ms ease;
}
.server-connect-button:hover,
.server-connect-button:focus-visible {
.server-copy-button:hover,
.server-copy-button:focus-visible {
transform: translateY(-1px);
border-color: rgba(210, 182, 118, 0.52);
background: linear-gradient(180deg, rgba(210, 182, 118, 0.2), rgba(142, 160, 98, 0.26));
}
.server-copy-button:disabled {
opacity: 0.78;
cursor: default;
}
.server-state {
display: inline-flex;
align-items: center;
@@ -657,38 +643,6 @@ h2 {
color: var(--accent-warm);
}
.server-card__stats {
margin: 0;
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 12px;
}
.server-stat {
padding: 14px 14px 15px;
border: 1px solid rgba(159, 168, 141, 0.14);
border-radius: 16px;
background: linear-gradient(180deg, rgba(12, 15, 11, 0.38), rgba(8, 10, 7, 0.18));
}
.server-stat--players dd {
color: var(--accent-strong);
}
.server-card__stats dt {
margin: 0 0 6px;
color: var(--muted);
font-size: 0.75rem;
letter-spacing: 0.08em;
text-transform: uppercase;
}
.server-card__stats dd {
margin: 0;
font-size: 0.95rem;
line-height: 1.4;
}
.server-card__quickfacts {
margin-bottom: 0;
display: grid;
@@ -836,10 +790,6 @@ h2 {
justify-content: start;
}
.server-card__stats {
grid-template-columns: 1fr;
}
.server-card__quickfacts {
grid-template-columns: 1fr;
}

View File

@@ -13,13 +13,12 @@ document.addEventListener("DOMContentLoaded", () => {
const trailerFrame = document.getElementById("trailer-frame");
const trailerTitle = document.getElementById("trailer-title");
const serversTitle = document.getElementById("servers-title");
const serversNote = document.getElementById("servers-note");
const serversList = document.getElementById("servers-list");
const serversBadge = document.getElementById("servers-badge");
updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle");
setServersDataState(serversBadge, { kind: "fallback" });
setServersDataState(serversBadge, { timestampLabel: "" });
bindCopyAddressActions();
let serverRefreshInFlight = false;
const refreshServers = async () => {
@@ -32,7 +31,6 @@ document.addEventListener("DOMContentLoaded", () => {
await hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
);
@@ -72,7 +70,11 @@ async function fetchHealth(backendBaseUrl, statusNode) {
throw new Error("Unexpected health payload");
} catch (error) {
console.warn("Backend health check unavailable", error);
updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback");
updateBackendStatus(
statusNode,
"Modo estatico activo",
"status-chip--fallback",
);
}
}
@@ -104,11 +106,10 @@ async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) {
async function hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
) {
if (!serversTitle || !serversNote || !serversList || !serversBadge) {
if (!serversTitle || !serversList || !serversBadge) {
return;
}
@@ -121,11 +122,7 @@ async function hydrateServers(
serversTitle.textContent =
serversData.title || "Estado actual de servidores";
setServersDataState(
serversBadge,
deriveSnapshotState(serversData),
);
serversNote.textContent = buildServersNote(serversData);
setServersDataState(serversBadge, deriveSnapshotState(serversData));
if (serversData.items.length === 0) {
serversList.innerHTML =
@@ -157,73 +154,12 @@ function setServersDataState(badgeNode, state) {
return;
}
if (state.kind === "live") {
badgeNode.textContent = state.timestampLabel
? `Actualizado ${state.timestampLabel}`
: "Datos en vivo";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
return;
}
if (state.kind === "historical") {
badgeNode.textContent = state.timestampLabel
? `Snapshot ${state.timestampLabel}`
: "Actividad reciente";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
return;
}
badgeNode.textContent = "Respaldo controlado";
badgeNode.classList.remove("status-chip--ok");
badgeNode.classList.add("status-chip--fallback");
}
function renderServerCard(server) {
const serverName = server.server_name || "Servidor sin nombre";
const serverStatus =
server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente";
const stateClass =
server.status === "online" ? "server-state--online" : "server-state--offline";
const currentMap = server.current_map || "Sin mapa disponible";
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const occupancy = getPopulationPercent(players, maxPlayers);
const sourceLabel = isRealA2SSnapshot(server) ? "Snapshot activo" : "Referencia actual";
return `
<article class="server-card">
<div class="server-card__top">
<div class="server-card__identity">
<p class="server-card__eyebrow">${escapeHtml(sourceLabel)}</p>
<h3>${escapeHtml(serverName)}</h3>
</div>
<div class="server-card__status-column">
<span class="server-state ${stateClass}">${escapeHtml(serverStatus)}</span>
<p class="server-card__population">${players} / ${maxPlayers}</p>
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${occupancy}%"></span>
</div>
<dl class="server-card__stats">
<div class="server-stat server-stat--players">
<dt>Jugadores</dt>
<dd>${players} / ${maxPlayers}</dd>
</div>
<div class="server-stat">
<dt>Mapa</dt>
<dd>${escapeHtml(currentMap)}</dd>
</div>
<div class="server-stat">
<dt>Region</dt>
<dd>${escapeHtml(region)}</dd>
</div>
</dl>
</article>
`;
const hasTimestamp = typeof state.timestampLabel === "string" && state.timestampLabel;
badgeNode.textContent = hasTimestamp
? `Actualizado ${state.timestampLabel}`
: "Actualizado no disponible";
badgeNode.classList.toggle("status-chip--ok", Boolean(hasTimestamp));
badgeNode.classList.toggle("status-chip--fallback", !hasTimestamp);
}
function renderServerStatsCard(server) {
@@ -236,35 +172,28 @@ function renderServerStatsCard(server) {
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const occupancy = getPopulationPercent(players, maxPlayers);
const updatedAt = server.captured_at
? formatTimestamp(server.captured_at)
: "Sin captura reciente";
const updatedAgo = formatElapsedMinutes(server.history_summary?.minutes_since_last_capture);
const connectAction = renderConnectAction(server);
const address = getServerAddress(server);
const actionMarkup = renderServerAction(server);
const cardVariantClass = isRealSnapshot ? "server-card--real" : "server-card--reference";
const quickFacts = renderQuickFacts([
{ label: "Mapa", value: currentMap },
{ label: "Region", value: region },
{ label: "Ultima captura", value: updatedAgo || updatedAt },
{ label: "Direccion", value: address || "No disponible" },
]);
return `
<article class="server-card server-card--stats ${cardVariantClass}">
<div class="server-card__top server-card__top--stats">
<div class="server-card__identity">
<p class="server-card__eyebrow">${isRealSnapshot ? "Snapshot activo" : "Referencia actual"}</p>
<p class="server-card__eyebrow">${isRealSnapshot ? "Servidor de comunidad" : "Referencia actual"}</p>
<h3>${escapeHtml(serverName)}</h3>
</div>
<div class="server-card__status-column">
<span class="server-state ${stateClass}">${escapeHtml(statusLabel)}</span>
<p class="server-card__population">${escapeHtml(`${players} / ${maxPlayers}`)}</p>
${connectAction}
${actionMarkup}
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${occupancy}%"></span>
</div>
${quickFacts}
</article>
`;
@@ -278,21 +207,22 @@ function renderServerSections(latestItems) {
`;
}
function renderConnectAction(server) {
if (!server || !isRealA2SSnapshot(server)) {
function renderServerAction(server) {
const address = getServerAddress(server);
if (!address) {
return "";
}
const host = typeof server.host === "string" ? server.host.trim() : "";
const gamePort = Number.isInteger(server.game_port) ? server.game_port : Number(server.game_port);
if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
return "";
}
const connectUrl = `steam://connect/${host}:${gamePort}`;
return `
<div class="server-card__actions">
<a class="server-connect-button" href="${escapeHtml(connectUrl)}">Conectar</a>
<button
class="server-copy-button"
type="button"
data-copy-address="${escapeHtml(address)}"
data-default-label="Copiar IP"
>
Copiar IP
</button>
</div>
`;
}
@@ -314,6 +244,68 @@ function renderQuickFacts(items) {
`;
}
function bindCopyAddressActions() {
document.addEventListener("click", async (event) => {
const button = event.target.closest("[data-copy-address]");
if (!(button instanceof HTMLButtonElement)) {
return;
}
const address = button.dataset.copyAddress || "";
if (!address) {
return;
}
const defaultLabel = button.dataset.defaultLabel || "Copiar IP";
button.disabled = true;
try {
await copyText(address);
button.textContent = "IP copiada";
} catch (error) {
console.warn("Could not copy server address", error);
button.textContent = "Copia manual";
} finally {
window.setTimeout(() => {
button.textContent = defaultLabel;
button.disabled = false;
}, 1800);
}
});
}
async function copyText(value) {
if (navigator.clipboard?.writeText) {
await navigator.clipboard.writeText(value);
return;
}
const textarea = document.createElement("textarea");
textarea.value = value;
textarea.setAttribute("readonly", "");
textarea.style.position = "absolute";
textarea.style.left = "-9999px";
document.body.append(textarea);
textarea.select();
const copied = document.execCommand("copy");
textarea.remove();
if (!copied) {
throw new Error("Clipboard copy command failed");
}
}
function getServerAddress(server) {
const host = typeof server?.host === "string" ? server.host.trim() : "";
const gamePort = Number(server?.game_port);
if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
return "";
}
return `${host}:${gamePort}`;
}
function selectPrimaryServerItems(items) {
if (!Array.isArray(items)) {
return [];
@@ -328,40 +320,11 @@ function isRealA2SSnapshot(item) {
}
function deriveSnapshotState(serversData) {
const timestampLabel = serversData?.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "";
if (!serversData) {
return { kind: "fallback", timestampLabel };
}
if (serversData.freshness === "fresh" && serversData.source === "real-time-a2s-refresh") {
return { kind: "live", timestampLabel };
}
if (Array.isArray(serversData.items) && serversData.items.length > 0) {
return { kind: "historical", timestampLabel };
}
return { kind: "fallback", timestampLabel };
}
function buildServersNote(serversData) {
const lastSnapshotLabel = serversData.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "sin timestamp disponible";
const snapshotAgeLabel = formatSnapshotAge(serversData.snapshot_age_seconds);
if (serversData.freshness === "fresh") {
return `Estado real consultado desde backend. Ultimo snapshot: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
}
if (Array.isArray(serversData.items) && serversData.items.length > 0) {
return `El backend no pudo refrescar ahora mismo y muestra el ultimo snapshot valido. Captura: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
}
return "El backend no pudo obtener un snapshot valido de los 2 servidores en este momento.";
return {
timestampLabel: serversData?.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "",
};
}
function formatServerStatus(status) {
@@ -388,54 +351,6 @@ function formatTimestamp(timestamp) {
}).format(value);
}
function formatElapsedMinutes(minutes) {
if (!Number.isFinite(minutes)) {
return "";
}
if (minutes < 1) {
return "hace menos de 1 min";
}
if (minutes < 60) {
return `hace ${minutes} min`;
}
const hours = Math.floor(minutes / 60);
if (hours < 24) {
return `hace ${hours} h`;
}
const days = Math.floor(hours / 24);
return `hace ${days} d`;
}
function formatSnapshotAge(snapshotAgeSeconds) {
if (!Number.isFinite(snapshotAgeSeconds)) {
return "";
}
if (snapshotAgeSeconds < 60) {
return `hace ${snapshotAgeSeconds} s`;
}
const wholeMinutes = Math.floor(snapshotAgeSeconds / 60);
if (wholeMinutes < 60) {
return `hace ${wholeMinutes} min`;
}
const wholeHours = Math.floor(wholeMinutes / 60);
return `hace ${wholeHours} h`;
}
function getPopulationPercent(players, maxPlayers) {
if (!Number.isFinite(players) || !Number.isFinite(maxPlayers) || maxPlayers <= 0) {
return 0;
}
return Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100)));
}
function getServerPollIntervalMs(rawValue) {
const parsedValue = Number(rawValue);
if (!Number.isFinite(parsedValue) || parsedValue <= 0) {

View File

@@ -30,7 +30,6 @@
/>
</div>
<div class="hero__copy">
<p class="eyebrow">Comunidad táctica hispana</p>
<h1 class="hero__title">
Comunidad Hispana
<span class="hero__title-accent">HLL Vietnam</span>
@@ -40,13 +39,6 @@
Discord oficial de la comunidad.
</p>
<div class="hero__actions">
<p
class="status-chip status-chip--idle"
id="backend-status"
aria-live="polite"
>
Backend no verificado
</p>
<a
class="discord-button"
href="https://discord.com/invite/PedEqZ2Xsa"
@@ -90,70 +82,81 @@
<h2 id="servers-title">Estado actual de servidores</h2>
</div>
<p class="status-chip status-chip--fallback" id="servers-badge">
Referencia actual
Actualizado no disponible
</p>
</div>
<p class="panel__intro" id="servers-note">
Estado actual y acceso directo a los servidores disponibles.
</p>
<div class="servers-grid" id="servers-list">
<article class="server-card">
<div class="server-card__top">
<article class="server-card server-card--stats server-card--real">
<div class="server-card__top server-card__top--stats">
<div class="server-card__identity">
<p class="server-card__eyebrow">Referencia actual</p>
<h3>HLL ESP Tactical Rotation</h3>
<p class="server-card__eyebrow">Servidor de comunidad</p>
<h3>Comunidad Hispana #01</h3>
</div>
<div class="server-card__status-column">
<span class="server-state server-state--online">Online</span>
<p class="server-card__population">74 / 100</p>
<div class="server-card__actions">
<button
class="server-copy-button"
type="button"
data-copy-address="152.114.195.174:7777"
data-default-label="Copiar IP"
>
Copiar IP
</button>
</div>
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: 74%"></span>
<div class="server-card__quickfacts">
<article class="server-card__quickfact">
<p>Mapa</p>
<strong>Sainte-Marie-du-Mont</strong>
</article>
<article class="server-card__quickfact">
<p>Region</p>
<strong>ES</strong>
</article>
<article class="server-card__quickfact">
<p>Direccion</p>
<strong>152.114.195.174:7777</strong>
</article>
</div>
<dl class="server-card__stats">
<div class="server-stat server-stat--players">
<dt>Jugadores</dt>
<dd>74 / 100</dd>
</div>
<div class="server-stat">
<dt>Mapa</dt>
<dd>Sainte-Marie-du-Mont</dd>
</div>
<div class="server-stat">
<dt>Region</dt>
<dd>EU</dd>
</div>
</dl>
</article>
<article class="server-card">
<div class="server-card__top">
<article class="server-card server-card--stats server-card--real">
<div class="server-card__top server-card__top--stats">
<div class="server-card__identity">
<p class="server-card__eyebrow">Referencia actual</p>
<h3>HLL LATAM Night Offensive</h3>
<p class="server-card__eyebrow">Servidor de comunidad</p>
<h3>Comunidad Hispana #02</h3>
</div>
<div class="server-card__status-column">
<span class="server-state server-state--online">Online</span>
<p class="server-card__population">51 / 100</p>
<span class="server-state server-state--offline">Offline</span>
<p class="server-card__population">0 / 100</p>
<div class="server-card__actions">
<button
class="server-copy-button"
type="button"
data-copy-address="152.114.195.150:7877"
data-default-label="Copiar IP"
>
Copiar IP
</button>
</div>
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: 51%"></span>
<div class="server-card__quickfacts">
<article class="server-card__quickfact">
<p>Mapa</p>
<strong>Sin mapa disponible</strong>
</article>
<article class="server-card__quickfact">
<p>Region</p>
<strong>ES</strong>
</article>
<article class="server-card__quickfact">
<p>Direccion</p>
<strong>152.114.195.150:7877</strong>
</article>
</div>
<dl class="server-card__stats">
<div class="server-stat server-stat--players">
<dt>Jugadores</dt>
<dd>51 / 100</dd>
</div>
<div class="server-stat">
<dt>Mapa</dt>
<dd>Carentan</dd>
</div>
<div class="server-stat">
<dt>Region</dt>
<dd>LATAM</dd>
</div>
</dl>
</article>
</div>
</div>