fix server panel ux and hero cleanup
This commit is contained in:
@@ -13,13 +13,12 @@ document.addEventListener("DOMContentLoaded", () => {
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const trailerFrame = document.getElementById("trailer-frame");
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const trailerTitle = document.getElementById("trailer-title");
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const serversTitle = document.getElementById("servers-title");
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const serversNote = document.getElementById("servers-note");
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const serversList = document.getElementById("servers-list");
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const serversBadge = document.getElementById("servers-badge");
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updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle");
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setServersDataState(serversBadge, { kind: "fallback" });
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setServersDataState(serversBadge, { timestampLabel: "" });
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bindCopyAddressActions();
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let serverRefreshInFlight = false;
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const refreshServers = async () => {
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@@ -32,7 +31,6 @@ document.addEventListener("DOMContentLoaded", () => {
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await hydrateServers(
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backendBaseUrl,
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serversTitle,
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serversNote,
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serversList,
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serversBadge,
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);
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@@ -72,7 +70,11 @@ async function fetchHealth(backendBaseUrl, statusNode) {
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throw new Error("Unexpected health payload");
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} catch (error) {
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console.warn("Backend health check unavailable", error);
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updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback");
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updateBackendStatus(
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statusNode,
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"Modo estatico activo",
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"status-chip--fallback",
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);
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}
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}
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@@ -104,11 +106,10 @@ async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) {
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async function hydrateServers(
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backendBaseUrl,
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serversTitle,
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serversNote,
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serversList,
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serversBadge,
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) {
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if (!serversTitle || !serversNote || !serversList || !serversBadge) {
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if (!serversTitle || !serversList || !serversBadge) {
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return;
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}
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@@ -121,11 +122,7 @@ async function hydrateServers(
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serversTitle.textContent =
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serversData.title || "Estado actual de servidores";
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setServersDataState(
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serversBadge,
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deriveSnapshotState(serversData),
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);
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serversNote.textContent = buildServersNote(serversData);
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setServersDataState(serversBadge, deriveSnapshotState(serversData));
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if (serversData.items.length === 0) {
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serversList.innerHTML =
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@@ -157,73 +154,12 @@ function setServersDataState(badgeNode, state) {
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return;
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}
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if (state.kind === "live") {
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badgeNode.textContent = state.timestampLabel
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? `Actualizado ${state.timestampLabel}`
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: "Datos en vivo";
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badgeNode.classList.remove("status-chip--fallback");
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badgeNode.classList.add("status-chip--ok");
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return;
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}
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if (state.kind === "historical") {
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badgeNode.textContent = state.timestampLabel
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? `Snapshot ${state.timestampLabel}`
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: "Actividad reciente";
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badgeNode.classList.remove("status-chip--fallback");
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badgeNode.classList.add("status-chip--ok");
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return;
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}
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badgeNode.textContent = "Respaldo controlado";
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badgeNode.classList.remove("status-chip--ok");
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badgeNode.classList.add("status-chip--fallback");
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}
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function renderServerCard(server) {
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const serverName = server.server_name || "Servidor sin nombre";
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const serverStatus =
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server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente";
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const stateClass =
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server.status === "online" ? "server-state--online" : "server-state--offline";
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const currentMap = server.current_map || "Sin mapa disponible";
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const region = server.region || "Region pendiente";
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const players = Number.isFinite(server.players) ? server.players : 0;
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const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
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const occupancy = getPopulationPercent(players, maxPlayers);
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const sourceLabel = isRealA2SSnapshot(server) ? "Snapshot activo" : "Referencia actual";
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return `
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<article class="server-card">
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<div class="server-card__top">
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<div class="server-card__identity">
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<p class="server-card__eyebrow">${escapeHtml(sourceLabel)}</p>
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<h3>${escapeHtml(serverName)}</h3>
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</div>
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<div class="server-card__status-column">
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<span class="server-state ${stateClass}">${escapeHtml(serverStatus)}</span>
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<p class="server-card__population">${players} / ${maxPlayers}</p>
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</div>
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</div>
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<div class="server-card__load" aria-hidden="true">
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<span style="width: ${occupancy}%"></span>
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</div>
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<dl class="server-card__stats">
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<div class="server-stat server-stat--players">
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<dt>Jugadores</dt>
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<dd>${players} / ${maxPlayers}</dd>
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</div>
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<div class="server-stat">
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<dt>Mapa</dt>
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<dd>${escapeHtml(currentMap)}</dd>
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</div>
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<div class="server-stat">
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<dt>Region</dt>
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<dd>${escapeHtml(region)}</dd>
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</div>
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</dl>
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</article>
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`;
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const hasTimestamp = typeof state.timestampLabel === "string" && state.timestampLabel;
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badgeNode.textContent = hasTimestamp
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? `Actualizado ${state.timestampLabel}`
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: "Actualizado no disponible";
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badgeNode.classList.toggle("status-chip--ok", Boolean(hasTimestamp));
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badgeNode.classList.toggle("status-chip--fallback", !hasTimestamp);
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}
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function renderServerStatsCard(server) {
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@@ -236,35 +172,28 @@ function renderServerStatsCard(server) {
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const region = server.region || "Region pendiente";
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const players = Number.isFinite(server.players) ? server.players : 0;
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const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
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const occupancy = getPopulationPercent(players, maxPlayers);
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const updatedAt = server.captured_at
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? formatTimestamp(server.captured_at)
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: "Sin captura reciente";
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const updatedAgo = formatElapsedMinutes(server.history_summary?.minutes_since_last_capture);
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const connectAction = renderConnectAction(server);
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const address = getServerAddress(server);
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const actionMarkup = renderServerAction(server);
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const cardVariantClass = isRealSnapshot ? "server-card--real" : "server-card--reference";
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const quickFacts = renderQuickFacts([
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{ label: "Mapa", value: currentMap },
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{ label: "Region", value: region },
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{ label: "Ultima captura", value: updatedAgo || updatedAt },
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{ label: "Direccion", value: address || "No disponible" },
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]);
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return `
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<article class="server-card server-card--stats ${cardVariantClass}">
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<div class="server-card__top server-card__top--stats">
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<div class="server-card__identity">
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<p class="server-card__eyebrow">${isRealSnapshot ? "Snapshot activo" : "Referencia actual"}</p>
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<p class="server-card__eyebrow">${isRealSnapshot ? "Servidor de comunidad" : "Referencia actual"}</p>
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<h3>${escapeHtml(serverName)}</h3>
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</div>
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<div class="server-card__status-column">
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<span class="server-state ${stateClass}">${escapeHtml(statusLabel)}</span>
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<p class="server-card__population">${escapeHtml(`${players} / ${maxPlayers}`)}</p>
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${connectAction}
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${actionMarkup}
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</div>
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</div>
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<div class="server-card__load" aria-hidden="true">
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<span style="width: ${occupancy}%"></span>
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</div>
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${quickFacts}
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</article>
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`;
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@@ -278,21 +207,22 @@ function renderServerSections(latestItems) {
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`;
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}
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function renderConnectAction(server) {
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if (!server || !isRealA2SSnapshot(server)) {
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function renderServerAction(server) {
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const address = getServerAddress(server);
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if (!address) {
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return "";
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}
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const host = typeof server.host === "string" ? server.host.trim() : "";
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const gamePort = Number.isInteger(server.game_port) ? server.game_port : Number(server.game_port);
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if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
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return "";
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}
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const connectUrl = `steam://connect/${host}:${gamePort}`;
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return `
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<div class="server-card__actions">
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<a class="server-connect-button" href="${escapeHtml(connectUrl)}">Conectar</a>
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<button
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class="server-copy-button"
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type="button"
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data-copy-address="${escapeHtml(address)}"
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data-default-label="Copiar IP"
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>
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Copiar IP
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</button>
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</div>
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`;
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}
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@@ -314,6 +244,68 @@ function renderQuickFacts(items) {
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`;
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}
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function bindCopyAddressActions() {
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document.addEventListener("click", async (event) => {
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const button = event.target.closest("[data-copy-address]");
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if (!(button instanceof HTMLButtonElement)) {
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return;
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}
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const address = button.dataset.copyAddress || "";
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if (!address) {
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return;
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}
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const defaultLabel = button.dataset.defaultLabel || "Copiar IP";
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button.disabled = true;
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try {
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await copyText(address);
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button.textContent = "IP copiada";
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} catch (error) {
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console.warn("Could not copy server address", error);
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button.textContent = "Copia manual";
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} finally {
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window.setTimeout(() => {
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button.textContent = defaultLabel;
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button.disabled = false;
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}, 1800);
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}
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});
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}
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async function copyText(value) {
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if (navigator.clipboard?.writeText) {
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await navigator.clipboard.writeText(value);
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return;
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}
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const textarea = document.createElement("textarea");
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textarea.value = value;
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textarea.setAttribute("readonly", "");
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textarea.style.position = "absolute";
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textarea.style.left = "-9999px";
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document.body.append(textarea);
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textarea.select();
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const copied = document.execCommand("copy");
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textarea.remove();
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if (!copied) {
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throw new Error("Clipboard copy command failed");
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}
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}
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function getServerAddress(server) {
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const host = typeof server?.host === "string" ? server.host.trim() : "";
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const gamePort = Number(server?.game_port);
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if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
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return "";
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}
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return `${host}:${gamePort}`;
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}
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function selectPrimaryServerItems(items) {
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if (!Array.isArray(items)) {
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return [];
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@@ -328,40 +320,11 @@ function isRealA2SSnapshot(item) {
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}
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function deriveSnapshotState(serversData) {
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const timestampLabel = serversData?.last_snapshot_at
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? formatTimestamp(serversData.last_snapshot_at)
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: "";
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if (!serversData) {
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return { kind: "fallback", timestampLabel };
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}
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if (serversData.freshness === "fresh" && serversData.source === "real-time-a2s-refresh") {
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return { kind: "live", timestampLabel };
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}
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if (Array.isArray(serversData.items) && serversData.items.length > 0) {
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return { kind: "historical", timestampLabel };
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}
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return { kind: "fallback", timestampLabel };
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}
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function buildServersNote(serversData) {
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const lastSnapshotLabel = serversData.last_snapshot_at
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? formatTimestamp(serversData.last_snapshot_at)
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: "sin timestamp disponible";
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const snapshotAgeLabel = formatSnapshotAge(serversData.snapshot_age_seconds);
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if (serversData.freshness === "fresh") {
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return `Estado real consultado desde backend. Ultimo snapshot: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
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}
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if (Array.isArray(serversData.items) && serversData.items.length > 0) {
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return `El backend no pudo refrescar ahora mismo y muestra el ultimo snapshot valido. Captura: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
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}
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return "El backend no pudo obtener un snapshot valido de los 2 servidores en este momento.";
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return {
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timestampLabel: serversData?.last_snapshot_at
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? formatTimestamp(serversData.last_snapshot_at)
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: "",
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};
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}
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function formatServerStatus(status) {
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@@ -388,54 +351,6 @@ function formatTimestamp(timestamp) {
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}).format(value);
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}
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function formatElapsedMinutes(minutes) {
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if (!Number.isFinite(minutes)) {
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return "";
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}
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if (minutes < 1) {
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return "hace menos de 1 min";
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}
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if (minutes < 60) {
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return `hace ${minutes} min`;
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}
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const hours = Math.floor(minutes / 60);
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if (hours < 24) {
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return `hace ${hours} h`;
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}
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const days = Math.floor(hours / 24);
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return `hace ${days} d`;
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}
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function formatSnapshotAge(snapshotAgeSeconds) {
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if (!Number.isFinite(snapshotAgeSeconds)) {
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return "";
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}
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if (snapshotAgeSeconds < 60) {
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return `hace ${snapshotAgeSeconds} s`;
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}
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const wholeMinutes = Math.floor(snapshotAgeSeconds / 60);
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if (wholeMinutes < 60) {
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return `hace ${wholeMinutes} min`;
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}
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const wholeHours = Math.floor(wholeMinutes / 60);
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return `hace ${wholeHours} h`;
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}
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function getPopulationPercent(players, maxPlayers) {
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if (!Number.isFinite(players) || !Number.isFinite(maxPlayers) || maxPlayers <= 0) {
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return 0;
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}
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return Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100)));
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}
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function getServerPollIntervalMs(rawValue) {
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const parsedValue = Number(rawValue);
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if (!Number.isFinite(parsedValue) || parsedValue <= 0) {
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Reference in New Issue
Block a user