fix server panel ux and hero cleanup

This commit is contained in:
devRaGonSa
2026-03-20 19:54:45 +01:00
parent 94fb6d19d0
commit 32baca96af
4 changed files with 267 additions and 298 deletions

View File

@@ -13,13 +13,12 @@ document.addEventListener("DOMContentLoaded", () => {
const trailerFrame = document.getElementById("trailer-frame");
const trailerTitle = document.getElementById("trailer-title");
const serversTitle = document.getElementById("servers-title");
const serversNote = document.getElementById("servers-note");
const serversList = document.getElementById("servers-list");
const serversBadge = document.getElementById("servers-badge");
updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle");
setServersDataState(serversBadge, { kind: "fallback" });
setServersDataState(serversBadge, { timestampLabel: "" });
bindCopyAddressActions();
let serverRefreshInFlight = false;
const refreshServers = async () => {
@@ -32,7 +31,6 @@ document.addEventListener("DOMContentLoaded", () => {
await hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
);
@@ -72,7 +70,11 @@ async function fetchHealth(backendBaseUrl, statusNode) {
throw new Error("Unexpected health payload");
} catch (error) {
console.warn("Backend health check unavailable", error);
updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback");
updateBackendStatus(
statusNode,
"Modo estatico activo",
"status-chip--fallback",
);
}
}
@@ -104,11 +106,10 @@ async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) {
async function hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
) {
if (!serversTitle || !serversNote || !serversList || !serversBadge) {
if (!serversTitle || !serversList || !serversBadge) {
return;
}
@@ -121,11 +122,7 @@ async function hydrateServers(
serversTitle.textContent =
serversData.title || "Estado actual de servidores";
setServersDataState(
serversBadge,
deriveSnapshotState(serversData),
);
serversNote.textContent = buildServersNote(serversData);
setServersDataState(serversBadge, deriveSnapshotState(serversData));
if (serversData.items.length === 0) {
serversList.innerHTML =
@@ -157,73 +154,12 @@ function setServersDataState(badgeNode, state) {
return;
}
if (state.kind === "live") {
badgeNode.textContent = state.timestampLabel
? `Actualizado ${state.timestampLabel}`
: "Datos en vivo";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
return;
}
if (state.kind === "historical") {
badgeNode.textContent = state.timestampLabel
? `Snapshot ${state.timestampLabel}`
: "Actividad reciente";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
return;
}
badgeNode.textContent = "Respaldo controlado";
badgeNode.classList.remove("status-chip--ok");
badgeNode.classList.add("status-chip--fallback");
}
function renderServerCard(server) {
const serverName = server.server_name || "Servidor sin nombre";
const serverStatus =
server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente";
const stateClass =
server.status === "online" ? "server-state--online" : "server-state--offline";
const currentMap = server.current_map || "Sin mapa disponible";
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const occupancy = getPopulationPercent(players, maxPlayers);
const sourceLabel = isRealA2SSnapshot(server) ? "Snapshot activo" : "Referencia actual";
return `
<article class="server-card">
<div class="server-card__top">
<div class="server-card__identity">
<p class="server-card__eyebrow">${escapeHtml(sourceLabel)}</p>
<h3>${escapeHtml(serverName)}</h3>
</div>
<div class="server-card__status-column">
<span class="server-state ${stateClass}">${escapeHtml(serverStatus)}</span>
<p class="server-card__population">${players} / ${maxPlayers}</p>
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${occupancy}%"></span>
</div>
<dl class="server-card__stats">
<div class="server-stat server-stat--players">
<dt>Jugadores</dt>
<dd>${players} / ${maxPlayers}</dd>
</div>
<div class="server-stat">
<dt>Mapa</dt>
<dd>${escapeHtml(currentMap)}</dd>
</div>
<div class="server-stat">
<dt>Region</dt>
<dd>${escapeHtml(region)}</dd>
</div>
</dl>
</article>
`;
const hasTimestamp = typeof state.timestampLabel === "string" && state.timestampLabel;
badgeNode.textContent = hasTimestamp
? `Actualizado ${state.timestampLabel}`
: "Actualizado no disponible";
badgeNode.classList.toggle("status-chip--ok", Boolean(hasTimestamp));
badgeNode.classList.toggle("status-chip--fallback", !hasTimestamp);
}
function renderServerStatsCard(server) {
@@ -236,35 +172,28 @@ function renderServerStatsCard(server) {
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const occupancy = getPopulationPercent(players, maxPlayers);
const updatedAt = server.captured_at
? formatTimestamp(server.captured_at)
: "Sin captura reciente";
const updatedAgo = formatElapsedMinutes(server.history_summary?.minutes_since_last_capture);
const connectAction = renderConnectAction(server);
const address = getServerAddress(server);
const actionMarkup = renderServerAction(server);
const cardVariantClass = isRealSnapshot ? "server-card--real" : "server-card--reference";
const quickFacts = renderQuickFacts([
{ label: "Mapa", value: currentMap },
{ label: "Region", value: region },
{ label: "Ultima captura", value: updatedAgo || updatedAt },
{ label: "Direccion", value: address || "No disponible" },
]);
return `
<article class="server-card server-card--stats ${cardVariantClass}">
<div class="server-card__top server-card__top--stats">
<div class="server-card__identity">
<p class="server-card__eyebrow">${isRealSnapshot ? "Snapshot activo" : "Referencia actual"}</p>
<p class="server-card__eyebrow">${isRealSnapshot ? "Servidor de comunidad" : "Referencia actual"}</p>
<h3>${escapeHtml(serverName)}</h3>
</div>
<div class="server-card__status-column">
<span class="server-state ${stateClass}">${escapeHtml(statusLabel)}</span>
<p class="server-card__population">${escapeHtml(`${players} / ${maxPlayers}`)}</p>
${connectAction}
${actionMarkup}
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${occupancy}%"></span>
</div>
${quickFacts}
</article>
`;
@@ -278,21 +207,22 @@ function renderServerSections(latestItems) {
`;
}
function renderConnectAction(server) {
if (!server || !isRealA2SSnapshot(server)) {
function renderServerAction(server) {
const address = getServerAddress(server);
if (!address) {
return "";
}
const host = typeof server.host === "string" ? server.host.trim() : "";
const gamePort = Number.isInteger(server.game_port) ? server.game_port : Number(server.game_port);
if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
return "";
}
const connectUrl = `steam://connect/${host}:${gamePort}`;
return `
<div class="server-card__actions">
<a class="server-connect-button" href="${escapeHtml(connectUrl)}">Conectar</a>
<button
class="server-copy-button"
type="button"
data-copy-address="${escapeHtml(address)}"
data-default-label="Copiar IP"
>
Copiar IP
</button>
</div>
`;
}
@@ -314,6 +244,68 @@ function renderQuickFacts(items) {
`;
}
function bindCopyAddressActions() {
document.addEventListener("click", async (event) => {
const button = event.target.closest("[data-copy-address]");
if (!(button instanceof HTMLButtonElement)) {
return;
}
const address = button.dataset.copyAddress || "";
if (!address) {
return;
}
const defaultLabel = button.dataset.defaultLabel || "Copiar IP";
button.disabled = true;
try {
await copyText(address);
button.textContent = "IP copiada";
} catch (error) {
console.warn("Could not copy server address", error);
button.textContent = "Copia manual";
} finally {
window.setTimeout(() => {
button.textContent = defaultLabel;
button.disabled = false;
}, 1800);
}
});
}
async function copyText(value) {
if (navigator.clipboard?.writeText) {
await navigator.clipboard.writeText(value);
return;
}
const textarea = document.createElement("textarea");
textarea.value = value;
textarea.setAttribute("readonly", "");
textarea.style.position = "absolute";
textarea.style.left = "-9999px";
document.body.append(textarea);
textarea.select();
const copied = document.execCommand("copy");
textarea.remove();
if (!copied) {
throw new Error("Clipboard copy command failed");
}
}
function getServerAddress(server) {
const host = typeof server?.host === "string" ? server.host.trim() : "";
const gamePort = Number(server?.game_port);
if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
return "";
}
return `${host}:${gamePort}`;
}
function selectPrimaryServerItems(items) {
if (!Array.isArray(items)) {
return [];
@@ -328,40 +320,11 @@ function isRealA2SSnapshot(item) {
}
function deriveSnapshotState(serversData) {
const timestampLabel = serversData?.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "";
if (!serversData) {
return { kind: "fallback", timestampLabel };
}
if (serversData.freshness === "fresh" && serversData.source === "real-time-a2s-refresh") {
return { kind: "live", timestampLabel };
}
if (Array.isArray(serversData.items) && serversData.items.length > 0) {
return { kind: "historical", timestampLabel };
}
return { kind: "fallback", timestampLabel };
}
function buildServersNote(serversData) {
const lastSnapshotLabel = serversData.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "sin timestamp disponible";
const snapshotAgeLabel = formatSnapshotAge(serversData.snapshot_age_seconds);
if (serversData.freshness === "fresh") {
return `Estado real consultado desde backend. Ultimo snapshot: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
}
if (Array.isArray(serversData.items) && serversData.items.length > 0) {
return `El backend no pudo refrescar ahora mismo y muestra el ultimo snapshot valido. Captura: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
}
return "El backend no pudo obtener un snapshot valido de los 2 servidores en este momento.";
return {
timestampLabel: serversData?.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "",
};
}
function formatServerStatus(status) {
@@ -388,54 +351,6 @@ function formatTimestamp(timestamp) {
}).format(value);
}
function formatElapsedMinutes(minutes) {
if (!Number.isFinite(minutes)) {
return "";
}
if (minutes < 1) {
return "hace menos de 1 min";
}
if (minutes < 60) {
return `hace ${minutes} min`;
}
const hours = Math.floor(minutes / 60);
if (hours < 24) {
return `hace ${hours} h`;
}
const days = Math.floor(hours / 24);
return `hace ${days} d`;
}
function formatSnapshotAge(snapshotAgeSeconds) {
if (!Number.isFinite(snapshotAgeSeconds)) {
return "";
}
if (snapshotAgeSeconds < 60) {
return `hace ${snapshotAgeSeconds} s`;
}
const wholeMinutes = Math.floor(snapshotAgeSeconds / 60);
if (wholeMinutes < 60) {
return `hace ${wholeMinutes} min`;
}
const wholeHours = Math.floor(wholeMinutes / 60);
return `hace ${wholeHours} h`;
}
function getPopulationPercent(players, maxPlayers) {
if (!Number.isFinite(players) || !Number.isFinite(maxPlayers) || maxPlayers <= 0) {
return 0;
}
return Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100)));
}
function getServerPollIntervalMs(rawValue) {
const parsedValue = Number(rawValue);
if (!Number.isFinite(parsedValue) || parsedValue <= 0) {