feat: add current match killfeed overlay and player stats
This commit is contained in:
@@ -19,3 +19,4 @@ Date | Task | Duration | Result | Notes
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2026-05-19T17:20:44 | worker-cycle | 2240.22 sec | success | codex-runner
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2026-05-21T14:43:44 | worker-cycle | 5580.9 sec | success | codex-runner
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2026-05-21T15:17:18 | worker-cycle | 688.86 sec | success | codex-runner
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2026-05-21T18:59:27 | worker-cycle | 527.54 sec | success | codex-runner
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198
ai/tasks/done/TASK-154-current-match-killfeed-overlay-layout.md
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198
ai/tasks/done/TASK-154-current-match-killfeed-overlay-layout.md
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@@ -0,0 +1,198 @@
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# TASK-154 - Current match killfeed overlay layout
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Status: in-progress
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## Goal
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Redesign the current-match kill feed frontend so it behaves like a compact live killfeed overlay.
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## Background
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The current-match page already renders a kill feed using:
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- `GET /api/current-match/kills?server=...`
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The feed currently appears as a vertical list of large historical-style cards. This is not the desired UX.
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## Desired UX
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The kill feed should look like a compact live FPS-style overlay:
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- A rectangular live panel.
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- Events rendered as compact rows/chips.
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- Each event should show:
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- killer name
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- weapon icon or weapon label fallback
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- victim name
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- Events should be arranged in three visual columns inside the panel.
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- New events should appear progressively.
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- Older events should move left and eventually disappear.
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- The feed should feel like a real-time combat screen, not a historical list.
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The user explicitly wants:
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- "una especie de pantalla en tiempo real"
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- "simplemente se muestre el texto, el que mata, el arma y alguien mata"
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- "iconos del arma que se utiliza"
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- "una pequeña pantalla rectangular"
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- "se irá poniendo de arriba abajo en tres columnas"
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- "se irá desplazando hacia la izquierda e irán desapareciendo las más antiguas"
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## Scope
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Replace the current large-card kill feed with a compact live overlay on the current-match page.
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Allowed changes:
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- `frontend/assets/js/partida-actual.js`
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- `frontend/partida-actual.html` if needed
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- `frontend/assets/css/historico.css` or the relevant CSS used by `partida-actual.html`
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- `frontend/assets/css/styles.css` only if the current-match page depends on it
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- `frontend/assets/img/weapons/*` if local weapon icons/placeholders are added
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- backend only if a small weapon normalization field is needed, but prefer frontend-side mapping first
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- focused tests or node validation
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## Constraints - DO NOT BREAK
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- Do not break `/api/current-match/kills`.
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- Do not expose raw AdminLog lines.
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- Do not fabricate kill events.
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- Do not show stale kills as live kills.
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- Do not break the current-match scoreboard/header.
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- Do not break historical match detail pages.
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- Do not query RCON directly from the frontend.
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- Do not depend on server #03.
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- Do not require external/CDN assets at runtime.
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- If weapon icons are added, they must be local/static assets or generated lightweight inline/SVG placeholders.
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- Keep the UI responsive.
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## Files to inspect first
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Read:
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- `frontend/partida-actual.html`
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- `frontend/assets/js/partida-actual.js`
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- the CSS currently used by `frontend/partida-actual.html`
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- focused current-match kill feed tests or validation scripts if present
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Inspect the current kill feed rendering, `event_id` handling, scope copy, and current polling behavior before changing code.
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## Implementation requirements
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### 1. Compact live panel
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Replace the current large-card feed rendering with a compact live killfeed panel.
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The panel must be visually rectangular and compact. It should look like a live combat overlay, not a list of historical cards.
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### 2. Layout
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- Use a three-column visual layout on desktop.
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- Events should fill vertically within a column, then continue through the next visual position.
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- Newer events should be visually prioritized.
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- Older events should shift left and disappear once the maximum number of visible events is exceeded.
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- On narrow/mobile widths, fall back to one or two columns without overflow.
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### 3. Event content
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Each kill event must show:
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- killer name
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- weapon icon or weapon label
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- victim name
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- optional timestamp only if it does not make the UI noisy
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- teamkill indicator if `is_teamkill` is true
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### 4. Weapon icons
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Add a safe mapping for common weapons currently seen in AdminLog examples:
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- `M1 GARAND`
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- `MP40`
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- `M1A1 THOMPSON`
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- `UNKNOWN`
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Prefer local SVG/icon placeholders if real weapon assets are not available.
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- Do not hotlink external images.
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- Unknown weapons must show a generic weapon icon/label fallback.
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- The icon mapping should be easy to extend later.
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### 5. Motion and transition
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- Use CSS transitions/animations only if they are subtle.
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- Avoid layout jumps.
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- Respect users with reduced motion if possible.
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- The feed should not flicker every poll.
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### 6. Deduplication
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- Preserve existing `event_id` deduplication.
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- Re-rendering must not duplicate rows.
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- Repeated polling must keep already visible events stable.
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### 7. Maximum visible events
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- Limit visible events to a reasonable number, for example 12 or 15.
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- Older events should be dropped from the visual panel.
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- Do not render an infinitely growing list.
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### 8. Copy
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Use these messages:
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- If there are no events: "Todavía no se han detectado bajas en esta partida."
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- If scope is open match window: "Bajas detectadas en la partida actual."
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- If scope is `recent-admin-log-window`: "Cobertura parcial desde AdminLog reciente."
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- If stale/no current events: "Sin bajas recientes asociadas a la partida actual."
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### 9. Accessibility
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- Keep `aria-live` polite or equivalent.
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- Event text must remain readable even if icons fail.
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## Validation
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Run:
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- `node --check frontend/assets/js/partida-actual.js`
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- any existing frontend validation if available
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## Manual verification checklist
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-01`.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-02`.
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- Verify kill feed appears as a compact rectangular live overlay.
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- Verify events render as killer -> weapon/icon -> victim.
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- Verify it uses three columns on desktop.
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- Verify old events disappear instead of growing endlessly.
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- Verify repeated polling does not duplicate events.
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- Verify teamkills are visually distinguishable.
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- Verify unknown weapons use a clean fallback.
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- Verify no raw AdminLog line is shown.
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- Verify no external image URLs are required.
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## Expected outcome
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The current-match kill feed looks and behaves like a compact live FPS-style killfeed overlay with local/fallback weapon icon support.
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## AI Platform lifecycle
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After implementation and validation:
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- Move this task according to the lifecycle defined in `AGENTS.md`.
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- Do not mark unrelated tasks as done automatically.
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## Outcome
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- Replaced the historical-style kill cards with a capped 15-event rectangular overlay in `partida-actual`.
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- Kept `event_id` deduplication and avoided poll flicker by only re-rendering when the visible event-id set changes.
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- Rendered older visible events first so they occupy the left side of the three-column desktop panel while newer events remain visually prioritized on the right.
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- Added local text-glyph weapon placeholders for `M1 GARAND`, `MP40`, `M1A1 THOMPSON` and unknown/other weapons without external assets.
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- Validation run:
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- `node --check frontend/assets/js/partida-actual.js`
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- `scripts/run-historical-ui-regression-tests.ps1`
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- `git diff --check`
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- `git diff --name-only`
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- Scope review: changed product files are `frontend/assets/js/partida-actual.js` and `frontend/assets/css/historico.css`.
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- Manual/rendered Browser QA remains to be repeated when the Browser automation entry point is exposed; the local frontend and backend current-match endpoints were reachable during validation.
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245
ai/tasks/done/TASK-155-current-match-live-player-stats.md
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245
ai/tasks/done/TASK-155-current-match-live-player-stats.md
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@@ -0,0 +1,245 @@
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# TASK-155 - Current match live player stats
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Status: in-progress
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## Goal
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Investigate and implement live player/statistics rendering for the current-match page using the safest available data source.
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## Background
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The current-match page has an "Estadísticas en vivo" section, but it currently remains a placeholder:
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> "Las estadísticas en vivo aparecerán cuando haya datos suficientes."
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The user reports that players are not being shown.
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Known context:
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- `/api/current-match` exposes players and team player counts from RCON `getSession`, but those counts may be marked as `rcon-session-unverified`.
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- Public scoreboard can show player population even when RCON `getSession` reports 0.
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- AdminLog kill events already expose player names through normalized kill feed rows.
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- Historical materialization already derives player stats from AdminLog data for completed matches.
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- The current-match page should eventually show useful live player rows, but only if data is reliable enough.
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## Scope
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Investigate the available live player data sources and wire the current-match page to a safe current player statistics payload.
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Allowed changes:
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- `backend/app/routes.py`
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- `backend/app/payloads.py`
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- `backend/app/rcon_admin_log_storage.py`
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- backend read-model/helper files if needed
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- `frontend/assets/js/partida-actual.js`
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- `frontend/partida-actual.html`
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- `frontend/assets/css/historico.css` or relevant CSS
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- focused backend tests
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## Constraints - DO NOT BREAK
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- Do not fabricate player stats.
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- Do not show an empty/misleading table as if it were real data.
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- Do not show RCON `getSession` `playerCount=0` as reliable if quality is `rcon-session-unverified`.
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- Do not expose raw AdminLog lines.
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- Do not expose admin-only/sensitive data.
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- Do not break historical materialization.
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- Do not break historical match detail stats.
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- Do not query RCON directly from the frontend.
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- Do not depend on server #03.
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- Do not scrape the public scoreboard unless explicitly chosen and documented as a safe server-side fallback.
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- Keep current public scoreboard URLs trusted and without `/games`.
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## Files to inspect first
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Read:
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- `frontend/partida-actual.html`
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- `frontend/assets/js/partida-actual.js`
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- `backend/app/routes.py`
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- `backend/app/payloads.py`
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- `backend/app/rcon_admin_log_storage.py`
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- focused tests and historical player stat materialization helpers related to current-match or AdminLog data
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Inspect the existing RCON session payload, current kill feed freshness logic, open AdminLog match window support, and historical player stat aggregation before choosing a source.
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## Required investigation before implementation
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Perform RCA first and determine what live player data sources currently exist:
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- RCON session payload
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- any RCON player-list command/wrapper already available in the codebase
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- AdminLog kill/death events
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- existing historical player stat materialization
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- current open AdminLog match window if available
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Document the chosen source in the done task notes:
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- what was available
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- what was not available
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- whether stats are complete, partial, or event-derived
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## Implementation requirements
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### 1. Backend endpoint
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Add or extend a backend endpoint for current-match player stats.
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Preferred route:
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- `GET /api/current-match/players?server=...`
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### 2. Supported servers
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Support:
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- `comunidad-hispana-01`
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- `comunidad-hispana-02`
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### 3. Unknown server values
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- Return a safe 400/404 style response.
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- Do not query arbitrary targets.
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### 4. Data model
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The endpoint should return:
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- `server_slug`
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- `server_name`
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- `scope`
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- `confidence`
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- `source`
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- `captured_at` or `updated_at`
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- `items`: array of player rows
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### 5. Player row fields
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Include only fields that can be supported reliably:
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- `player_name`
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- `team` if known
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- `kills` if known
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- `deaths` if known
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- `teamkills` if known
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- `deaths_by_teamkill` if known
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- `favorite_weapon` or `most_used_weapon` if known
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- `last_seen_at` if known
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- `confidence`/`source` if needed
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### 6. AdminLog-derived data
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If using AdminLog-derived data:
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- Clearly mark scope/confidence as partial/event-derived.
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- Only include players observed in recent/current match event windows.
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- Do not imply this is the full server roster.
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- Use a freshness threshold consistent with kill feed freshness logic.
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- If no current/open event window exists, return empty items with a clear scope.
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### 7. RCON player-list data
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If a real RCON player-list command exists:
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- Prefer it for live roster.
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- Combine it with AdminLog-derived kills/deaths only when safe.
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- Mark fields not supported by RCON as null.
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- Do not block the endpoint indefinitely on RCON timeouts.
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### 8. Frontend rendering
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Replace the static "Estadísticas en vivo" placeholder with dynamic rendering.
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If items exist:
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- Show a compact table or cards with player stats.
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- Sort by kills descending, then deaths ascending, then name.
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- Indicate if stats are partial.
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If items are empty, show:
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- "Todavía no hay estadísticas fiables de jugadores para esta partida."
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If data is partial, show:
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- "Estadísticas parciales derivadas de eventos recientes."
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### 9. Frontend polling
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- Poll player stats with the current-match page refresh cycle or a safe separate interval.
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- Avoid overlapping requests.
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- Do not flicker table rows on every poll.
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- Avoid duplicate player rows.
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### 10. Tests
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Add focused backend tests for:
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- unsupported server rejection
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- empty current stats response
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- AdminLog-derived player aggregation if used
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- stale event filtering
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- no raw AdminLog exposure
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- stable sorting
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- partial confidence metadata
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## Validation
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Run:
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- `python -m compileall backend/app`
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- focused backend tests if available
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- `node --check frontend/assets/js/partida-actual.js`
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## Manual verification checklist
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- Call `Invoke-RestMethod "http://localhost:8000/api/current-match/players?server=comunidad-hispana-01" | ConvertTo-Json -Depth 20`.
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- Call `Invoke-RestMethod "http://localhost:8000/api/current-match/players?server=comunidad-hispana-02" | ConvertTo-Json -Depth 20`.
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- Verify unsupported server values are rejected safely.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-01`.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-02`.
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- Verify the "Estadísticas en vivo" section no longer remains permanently empty when current reliable/partial player data exists.
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- Verify the UI clearly says when stats are partial or unavailable.
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- Verify no fake players are shown.
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- Verify no raw AdminLog lines are shown.
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||||
- Verify existing historical detail stats still work.
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|
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## Expected outcome
|
||||
|
||||
The current-match page can show live or partial player statistics when supported by reliable/current data, and otherwise shows a clear honest empty state.
|
||||
|
||||
## AI Platform lifecycle
|
||||
|
||||
After implementation and validation:
|
||||
|
||||
- Move this task according to the lifecycle defined in `AGENTS.md`.
|
||||
- Do not mark unrelated tasks as done automatically.
|
||||
|
||||
## Outcome
|
||||
|
||||
### RCA and source choice
|
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|
||||
- `RCON getSession` remains available for the current-match header but its current player count is explicitly marked `rcon-session-unverified`.
|
||||
- No dedicated RCON player-list wrapper or route exists in the current `rcon_client` implementation.
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||||
- AdminLog kill events already expose safe normalized player names, teams, weapons and current-match window/freshness handling through the kill-feed read model.
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- The historical AdminLog materializer derives player combat stats from the same kind of kill events for closed matches.
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- Chosen source: current/fresh normalized AdminLog kill rows. The new current-match player projection is intentionally `event-derived-partial`, not a complete live roster.
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||||
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||||
### Change summary
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||||
|
||||
- Added `GET /api/current-match/players?server=...` for trusted active current-match servers only.
|
||||
- Added a safe AdminLog-derived player aggregator with kills, deaths, teamkills, teamkill deaths, team, last-seen timestamp and favorite weapon when observed.
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||||
- Kept stale fallback filtering aligned with the current kill feed and kept raw AdminLog messages out of the payload.
|
||||
- Replaced the static current-match player placeholder with a polled partial-stat table and an honest empty state.
|
||||
|
||||
### Validation
|
||||
|
||||
- Ran `python -m compileall backend/app`.
|
||||
- Ran `node --check frontend/assets/js/partida-actual.js`.
|
||||
- Attempted `python -m pytest backend/tests/test_current_match_payload.py backend/tests/test_rcon_admin_log_storage.py`; the active Python environment does not have `pytest` installed.
|
||||
- Ran a direct Python smoke harness for trusted/unsupported route resolution, AdminLog aggregation, teamkill handling, stale filtering and raw-log exclusion.
|
||||
- Ran `scripts/run-historical-ui-regression-tests.ps1`.
|
||||
- Ran `git diff --check` and `git diff --name-only`.
|
||||
- Task-specific changed product files are `backend/app/routes.py`, `backend/app/payloads.py`, `backend/app/rcon_admin_log_storage.py`, `backend/tests/test_current_match_payload.py` and `frontend/assets/js/partida-actual.js`. The current worktree also contains `frontend/assets/css/historico.css` from completed `TASK-154`.
|
||||
- Rendered Browser QA remains to be repeated when the Browser automation entry point is exposed in-session.
|
||||
@@ -50,7 +50,7 @@ from .historical_storage import (
|
||||
from .rcon_historical_read_model import get_rcon_historical_match_detail
|
||||
from .normalizers import normalize_map_name
|
||||
from .rcon_client import load_rcon_targets, query_live_server_sample
|
||||
from .rcon_admin_log_storage import list_current_match_kill_feed
|
||||
from .rcon_admin_log_storage import list_current_match_kill_feed, list_current_match_player_stats
|
||||
from .scoreboard_origins import get_trusted_public_scoreboard_origin
|
||||
from .storage import list_latest_snapshots, list_server_history, list_snapshot_history
|
||||
|
||||
@@ -370,6 +370,22 @@ def build_current_match_kill_feed_payload(
|
||||
}
|
||||
|
||||
|
||||
def build_current_match_player_stats_payload(*, server_slug: str) -> dict[str, object]:
|
||||
"""Return current player stats only when safe AdminLog evidence exists."""
|
||||
origin = get_trusted_public_scoreboard_origin(server_slug)
|
||||
if origin is None:
|
||||
raise ValueError("Unsupported current match server.")
|
||||
stats = list_current_match_player_stats(server_key=origin.slug)
|
||||
return {
|
||||
"status": "ok",
|
||||
"data": {
|
||||
"server_slug": origin.slug,
|
||||
"server_name": origin.display_name,
|
||||
**stats,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
def _query_current_match_rcon_sample(server_slug: str) -> dict[str, object] | None:
|
||||
"""Read one configured trusted RCON target for the current-match view."""
|
||||
try:
|
||||
|
||||
@@ -5,6 +5,7 @@ from __future__ import annotations
|
||||
import json
|
||||
import re
|
||||
import sqlite3
|
||||
from collections import Counter
|
||||
from collections.abc import Mapping
|
||||
from contextlib import closing
|
||||
from datetime import datetime, timedelta, timezone
|
||||
@@ -422,6 +423,80 @@ def list_current_match_kill_feed(
|
||||
}
|
||||
|
||||
|
||||
def list_current_match_player_stats(
|
||||
*,
|
||||
server_key: str,
|
||||
db_path: Path | None = None,
|
||||
now: datetime | None = None,
|
||||
) -> dict[str, object]:
|
||||
"""Return partial current player stats derived from safe AdminLog kill rows."""
|
||||
feed = list_current_match_kill_feed(
|
||||
server_key=server_key,
|
||||
limit=100,
|
||||
db_path=db_path,
|
||||
now=now,
|
||||
)
|
||||
players: dict[str, dict[str, object]] = {}
|
||||
weapon_counts: dict[str, Counter[str]] = {}
|
||||
for item in feed["items"]:
|
||||
if not isinstance(item, Mapping):
|
||||
continue
|
||||
killer = _ensure_current_match_player(
|
||||
players,
|
||||
item.get("killer_name"),
|
||||
team=item.get("killer_team"),
|
||||
event_timestamp=item.get("event_timestamp"),
|
||||
)
|
||||
victim = _ensure_current_match_player(
|
||||
players,
|
||||
item.get("victim_name"),
|
||||
team=item.get("victim_team"),
|
||||
event_timestamp=item.get("event_timestamp"),
|
||||
)
|
||||
if killer is not None:
|
||||
weapon = _safe_event_field(item.get("weapon")) or "UNKNOWN"
|
||||
weapon_counts.setdefault(str(killer["player_name"]), Counter())[weapon] += 1
|
||||
if item.get("is_teamkill"):
|
||||
killer["teamkills"] = int(killer["teamkills"]) + 1
|
||||
else:
|
||||
killer["kills"] = int(killer["kills"]) + 1
|
||||
if victim is not None:
|
||||
victim["deaths"] = int(victim["deaths"]) + 1
|
||||
if item.get("is_teamkill"):
|
||||
victim["deaths_by_teamkill"] = int(victim["deaths_by_teamkill"]) + 1
|
||||
|
||||
items = []
|
||||
for player in players.values():
|
||||
items.append(
|
||||
{
|
||||
**player,
|
||||
"favorite_weapon": _favorite_weapon_for_player(
|
||||
weapon_counts.get(str(player["player_name"]))
|
||||
),
|
||||
"source": "rcon-admin-log-kill-events",
|
||||
"confidence": "event-derived-partial",
|
||||
}
|
||||
)
|
||||
items.sort(
|
||||
key=lambda player: (
|
||||
-int(player["kills"]),
|
||||
int(player["deaths"]),
|
||||
str(player["player_name"]).casefold(),
|
||||
)
|
||||
)
|
||||
return {
|
||||
"scope": feed["scope"],
|
||||
"confidence": "event-derived-partial" if items else feed["confidence"],
|
||||
"source": "rcon-admin-log-kill-events",
|
||||
"updated_at": max(
|
||||
(str(item["last_seen_at"]) for item in items if item.get("last_seen_at")),
|
||||
default=None,
|
||||
),
|
||||
"stale_events_filtered": feed["stale_events_filtered"],
|
||||
"items": items,
|
||||
}
|
||||
|
||||
|
||||
def get_latest_rcon_player_profile_summaries(
|
||||
*,
|
||||
target_key: str,
|
||||
@@ -543,6 +618,45 @@ def _safe_event_field(value: object) -> str | None:
|
||||
return normalized or None
|
||||
|
||||
|
||||
def _ensure_current_match_player(
|
||||
players: dict[str, dict[str, object]],
|
||||
player_name: object,
|
||||
*,
|
||||
team: object,
|
||||
event_timestamp: object,
|
||||
) -> dict[str, object] | None:
|
||||
safe_name = _safe_event_field(player_name)
|
||||
if safe_name is None:
|
||||
return None
|
||||
player = players.setdefault(
|
||||
safe_name,
|
||||
{
|
||||
"player_name": safe_name,
|
||||
"team": None,
|
||||
"kills": 0,
|
||||
"deaths": 0,
|
||||
"teamkills": 0,
|
||||
"deaths_by_teamkill": 0,
|
||||
"last_seen_at": None,
|
||||
},
|
||||
)
|
||||
safe_team = _safe_event_field(team)
|
||||
if safe_team:
|
||||
player["team"] = safe_team
|
||||
safe_timestamp = _safe_event_field(event_timestamp)
|
||||
if safe_timestamp and (
|
||||
player["last_seen_at"] is None or safe_timestamp > str(player["last_seen_at"])
|
||||
):
|
||||
player["last_seen_at"] = safe_timestamp
|
||||
return player
|
||||
|
||||
|
||||
def _favorite_weapon_for_player(weapons: Counter[str] | None) -> str | None:
|
||||
if not weapons:
|
||||
return None
|
||||
return min(weapons.items(), key=lambda item: (-item[1], item[0]))[0]
|
||||
|
||||
|
||||
def _row_is_current_match_fallback_fresh(
|
||||
row: Mapping[str, object],
|
||||
freshness_anchor: datetime,
|
||||
|
||||
@@ -8,6 +8,7 @@ from urllib.parse import parse_qs, urlparse
|
||||
from .payloads import (
|
||||
build_community_payload,
|
||||
build_current_match_kill_feed_payload,
|
||||
build_current_match_player_stats_payload,
|
||||
build_current_match_payload,
|
||||
build_discord_payload,
|
||||
build_elo_mmr_leaderboard_payload,
|
||||
@@ -85,6 +86,14 @@ def resolve_get_payload(path: str) -> tuple[HTTPStatus | None, dict[str, object]
|
||||
limit=limit,
|
||||
)
|
||||
|
||||
if parsed.path == "/api/current-match/players":
|
||||
server_slug = parse_qs(parsed.query).get("server", [None])[0]
|
||||
if not server_slug:
|
||||
return HTTPStatus.BAD_REQUEST, build_error_payload("Server parameter is required")
|
||||
if get_trusted_public_scoreboard_origin(server_slug) is None:
|
||||
return HTTPStatus.NOT_FOUND, build_error_payload("Current match server is not supported")
|
||||
return HTTPStatus.OK, build_current_match_player_stats_payload(server_slug=server_slug)
|
||||
|
||||
if parsed.path == "/api/historical/weekly-top-kills":
|
||||
limit = _parse_limit(parsed.query)
|
||||
if limit is None:
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
from http import HTTPStatus
|
||||
from datetime import datetime, timezone
|
||||
from unittest.mock import patch
|
||||
|
||||
from app.payloads import build_current_match_payload
|
||||
from app.rcon_admin_log_storage import list_current_match_player_stats, persist_rcon_admin_log_entries
|
||||
from app.rcon_client import RconServerTarget
|
||||
from app.routes import resolve_get_payload
|
||||
|
||||
@@ -109,6 +111,104 @@ def test_current_match_route_rejects_unsupported_server():
|
||||
assert payload["status"] == "error"
|
||||
|
||||
|
||||
def test_current_match_player_route_rejects_unsupported_server():
|
||||
status, payload = resolve_get_payload("/api/current-match/players?server=not-trusted")
|
||||
|
||||
assert status == HTTPStatus.NOT_FOUND
|
||||
assert payload["status"] == "error"
|
||||
|
||||
|
||||
def test_current_match_player_stats_aggregate_safe_admin_log_rows(tmp_path):
|
||||
db_path = tmp_path / "admin-log.sqlite3"
|
||||
persist_rcon_admin_log_entries(
|
||||
target={
|
||||
"target_key": "comunidad-hispana-01",
|
||||
"external_server_id": "comunidad-hispana-01",
|
||||
},
|
||||
entries=[
|
||||
{
|
||||
"timestamp": "2026-05-21T10:00:00Z",
|
||||
"message": "[1:00 min (100)] MATCH START Mortain Warfare",
|
||||
},
|
||||
{
|
||||
"timestamp": "2026-05-21T10:01:00Z",
|
||||
"message": (
|
||||
"[2:00 min (120)] KILL: Bravo(Axis/steam-bravo) -> "
|
||||
"Alpha(Allies/steam-alpha) with MP40"
|
||||
),
|
||||
},
|
||||
{
|
||||
"timestamp": "2026-05-21T10:02:00Z",
|
||||
"message": (
|
||||
"[3:00 min (140)] KILL: Alpha(Allies/steam-alpha) -> "
|
||||
"Charlie(Allies/steam-charlie) with M1 GARAND"
|
||||
),
|
||||
},
|
||||
{
|
||||
"timestamp": "2026-05-21T10:03:00Z",
|
||||
"message": (
|
||||
"[4:00 min (160)] KILL: Alpha(Allies/steam-alpha) -> "
|
||||
"Bravo(Axis/steam-bravo) with M1 GARAND"
|
||||
),
|
||||
},
|
||||
],
|
||||
db_path=db_path,
|
||||
)
|
||||
|
||||
stats = list_current_match_player_stats(
|
||||
server_key="comunidad-hispana-01",
|
||||
db_path=db_path,
|
||||
)
|
||||
|
||||
assert stats["scope"] == "open-admin-log-match-window"
|
||||
assert stats["confidence"] == "event-derived-partial"
|
||||
assert stats["source"] == "rcon-admin-log-kill-events"
|
||||
assert [item["player_name"] for item in stats["items"]] == ["Alpha", "Bravo", "Charlie"]
|
||||
assert stats["items"][0] == {
|
||||
"player_name": "Alpha",
|
||||
"team": "Allies",
|
||||
"kills": 1,
|
||||
"deaths": 1,
|
||||
"teamkills": 1,
|
||||
"deaths_by_teamkill": 0,
|
||||
"last_seen_at": "2026-05-21T10:03:00Z",
|
||||
"favorite_weapon": "M1 GARAND",
|
||||
"source": "rcon-admin-log-kill-events",
|
||||
"confidence": "event-derived-partial",
|
||||
}
|
||||
assert "raw_message" not in stats["items"][0]
|
||||
|
||||
|
||||
def test_current_match_player_stats_filter_stale_recent_events(tmp_path):
|
||||
db_path = tmp_path / "admin-log.sqlite3"
|
||||
persist_rcon_admin_log_entries(
|
||||
target={
|
||||
"target_key": "comunidad-hispana-01",
|
||||
"external_server_id": "comunidad-hispana-01",
|
||||
},
|
||||
entries=[
|
||||
{
|
||||
"timestamp": "2026-05-21T09:30:00Z",
|
||||
"message": (
|
||||
"[1:00 min (1779355800)] KILL: Old Killer(Allies/steam-old) -> "
|
||||
"Old Victim(Axis/steam-victim-old) with M1 GARAND"
|
||||
),
|
||||
}
|
||||
],
|
||||
db_path=db_path,
|
||||
)
|
||||
|
||||
stats = list_current_match_player_stats(
|
||||
server_key="comunidad-hispana-01",
|
||||
db_path=db_path,
|
||||
now=datetime(2026, 5, 21, 10, 0, tzinfo=timezone.utc),
|
||||
)
|
||||
|
||||
assert stats["scope"] == "no-current-match-events"
|
||||
assert stats["confidence"] == "stale-filtered"
|
||||
assert stats["items"] == []
|
||||
|
||||
|
||||
def _build_with_rcon_sample(sample: dict[str, object]) -> dict[str, object]:
|
||||
with (
|
||||
patch("app.payloads.load_rcon_targets", return_value=(TARGET,)),
|
||||
|
||||
@@ -589,6 +589,118 @@
|
||||
gap: 14px;
|
||||
}
|
||||
|
||||
.current-match-killfeed {
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
grid-template-rows: repeat(5, minmax(0, 1fr));
|
||||
grid-auto-columns: minmax(0, 1fr);
|
||||
gap: 10px 12px;
|
||||
min-height: 250px;
|
||||
max-height: 320px;
|
||||
padding: 16px;
|
||||
overflow: hidden;
|
||||
border: 1px solid rgba(210, 182, 118, 0.26);
|
||||
border-radius: 8px;
|
||||
background:
|
||||
linear-gradient(90deg, rgba(210, 182, 118, 0.08) 1px, transparent 1px),
|
||||
linear-gradient(180deg, rgba(183, 201, 125, 0.06) 1px, transparent 1px),
|
||||
linear-gradient(180deg, rgba(12, 18, 11, 0.96), rgba(7, 10, 7, 0.98));
|
||||
background-size: 33.333% 100%, 100% 62px, auto;
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.04),
|
||||
0 18px 38px rgba(0, 0, 0, 0.22);
|
||||
}
|
||||
|
||||
.current-match-killfeed__row {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, 1fr) auto minmax(0, 1fr) auto;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
min-height: 38px;
|
||||
padding: 7px 9px;
|
||||
overflow: hidden;
|
||||
border: 1px solid rgba(159, 168, 141, 0.16);
|
||||
border-radius: 6px;
|
||||
color: var(--text);
|
||||
background: rgba(24, 31, 21, 0.86);
|
||||
animation: current-match-killfeed-enter 180ms ease-out;
|
||||
}
|
||||
|
||||
.current-match-killfeed__row.is-teamkill {
|
||||
border-color: rgba(210, 182, 118, 0.42);
|
||||
background: rgba(73, 49, 27, 0.72);
|
||||
}
|
||||
|
||||
.current-match-killfeed__player {
|
||||
min-width: 0;
|
||||
overflow: hidden;
|
||||
font-size: 0.84rem;
|
||||
line-height: 1.2;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.current-match-killfeed__player--killer {
|
||||
color: var(--accent-strong);
|
||||
}
|
||||
|
||||
.current-match-killfeed__player--victim {
|
||||
color: var(--text-soft);
|
||||
}
|
||||
|
||||
.current-match-killfeed__weapon {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 5px;
|
||||
min-width: 34px;
|
||||
min-height: 24px;
|
||||
padding: 0 6px;
|
||||
border: 1px solid rgba(183, 201, 125, 0.24);
|
||||
border-radius: 4px;
|
||||
color: var(--text);
|
||||
background: rgba(7, 10, 7, 0.8);
|
||||
font-size: 0.68rem;
|
||||
font-weight: 800;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.current-match-killfeed__weapon em {
|
||||
position: absolute;
|
||||
width: 1px;
|
||||
height: 1px;
|
||||
margin: -1px;
|
||||
padding: 0;
|
||||
overflow: hidden;
|
||||
clip: rect(0, 0, 0, 0);
|
||||
white-space: nowrap;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
.current-match-killfeed__teamkill {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
min-height: 20px;
|
||||
padding: 0 5px;
|
||||
border: 1px solid rgba(210, 182, 118, 0.36);
|
||||
border-radius: 4px;
|
||||
color: var(--accent-warm);
|
||||
font-size: 0.62rem;
|
||||
font-weight: 800;
|
||||
}
|
||||
|
||||
@keyframes current-match-killfeed-enter {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateX(8px);
|
||||
}
|
||||
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
.historical-comparison-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(min(100%, 260px), 1fr));
|
||||
@@ -806,6 +918,38 @@
|
||||
.historical-table {
|
||||
min-width: 540px;
|
||||
}
|
||||
|
||||
.current-match-killfeed {
|
||||
grid-template-rows: repeat(8, minmax(0, 1fr));
|
||||
min-height: 312px;
|
||||
max-height: 380px;
|
||||
background-size: 50% 100%, 100% 48px, auto;
|
||||
}
|
||||
|
||||
.current-match-killfeed__row {
|
||||
grid-template-columns: minmax(0, 1fr) auto minmax(0, 1fr);
|
||||
}
|
||||
|
||||
.current-match-killfeed__teamkill {
|
||||
grid-column: 1 / -1;
|
||||
justify-self: end;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 480px) {
|
||||
.current-match-killfeed {
|
||||
grid-auto-flow: row;
|
||||
grid-template-rows: none;
|
||||
min-height: 0;
|
||||
max-height: none;
|
||||
background-size: 100% 48px, 100% 48px, auto;
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.current-match-killfeed__row {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
|
||||
.historical-match-card--clean {
|
||||
|
||||
@@ -7,6 +7,13 @@ const CURRENT_MATCH_SCOREBOARDS = Object.freeze({
|
||||
"comunidad-hispana-01": "https://scoreboard.comunidadhll.es",
|
||||
"comunidad-hispana-02": "https://scoreboard.comunidadhll.es:5443",
|
||||
});
|
||||
const CURRENT_MATCH_KILL_FEED_LIMIT = 15;
|
||||
const CURRENT_MATCH_WEAPONS = Object.freeze({
|
||||
"m1 garand": { label: "M1 Garand", glyph: "M1" },
|
||||
mp40: { label: "MP40", glyph: "MP" },
|
||||
"m1a1 thompson": { label: "M1A1 Thompson", glyph: "TH" },
|
||||
unknown: { label: "Arma desconocida", glyph: "?" },
|
||||
});
|
||||
|
||||
document.addEventListener("DOMContentLoaded", () => {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
@@ -20,6 +27,7 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
state: document.getElementById("current-match-state"),
|
||||
grid: document.getElementById("current-match-grid"),
|
||||
feedTitle: document.getElementById("current-match-feed-title"),
|
||||
playersTitle: document.getElementById("current-match-players-title"),
|
||||
mapHero: document.getElementById("current-match-map-hero"),
|
||||
mapImage: document.getElementById("current-match-map-image"),
|
||||
mapPlaceholder: document.getElementById("current-match-map-placeholder"),
|
||||
@@ -34,6 +42,7 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
|
||||
nodes.history.href = `./historico.html?server=${encodeURIComponent(serverSlug)}`;
|
||||
const killFeedState = initializeKillFeed(nodes);
|
||||
const playerStatsState = initializePlayerStats(nodes);
|
||||
let refreshInFlight = false;
|
||||
const refresh = async () => {
|
||||
if (refreshInFlight) {
|
||||
@@ -44,6 +53,7 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
await Promise.allSettled([
|
||||
loadCurrentMatch({ backendBaseUrl, serverSlug, nodes }),
|
||||
loadKillFeed({ backendBaseUrl, serverSlug, nodes, killFeedState }),
|
||||
loadPlayerStats({ backendBaseUrl, serverSlug, nodes, playerStatsState }),
|
||||
]);
|
||||
} finally {
|
||||
refreshInFlight = false;
|
||||
@@ -71,7 +81,7 @@ async function loadCurrentMatch({ backendBaseUrl, serverSlug, nodes }) {
|
||||
async function loadKillFeed({ backendBaseUrl, serverSlug, nodes, killFeedState }) {
|
||||
try {
|
||||
const payload = await fetchJson(
|
||||
`${backendBaseUrl}/api/current-match/kills?server=${encodeURIComponent(serverSlug)}&limit=30`,
|
||||
`${backendBaseUrl}/api/current-match/kills?server=${encodeURIComponent(serverSlug)}&limit=${CURRENT_MATCH_KILL_FEED_LIMIT}`,
|
||||
);
|
||||
renderKillFeed(payload?.data || {}, nodes, killFeedState);
|
||||
} catch (error) {
|
||||
@@ -79,6 +89,17 @@ async function loadKillFeed({ backendBaseUrl, serverSlug, nodes, killFeedState }
|
||||
}
|
||||
}
|
||||
|
||||
async function loadPlayerStats({ backendBaseUrl, serverSlug, nodes, playerStatsState }) {
|
||||
try {
|
||||
const payload = await fetchJson(
|
||||
`${backendBaseUrl}/api/current-match/players?server=${encodeURIComponent(serverSlug)}`,
|
||||
);
|
||||
renderPlayerStats(payload?.data || {}, nodes, playerStatsState);
|
||||
} catch (error) {
|
||||
setState(nodes.playerStatsState, "No se pudieron actualizar las estadisticas en vivo.", true);
|
||||
}
|
||||
}
|
||||
|
||||
function renderCurrentMatch(data, nodes) {
|
||||
const rawServerName = data.server_name || data.server_slug || "Servidor no disponible";
|
||||
const serverName = formatServerDisplayName(data, rawServerName);
|
||||
@@ -117,7 +138,11 @@ function initializeKillFeed(nodes) {
|
||||
<p class="historical-state" id="current-match-feed-state" aria-live="polite">
|
||||
Cargando feed de combate...
|
||||
</p>
|
||||
<div class="historical-match-list" id="current-match-feed-list"></div>
|
||||
<section
|
||||
class="current-match-killfeed"
|
||||
id="current-match-feed-list"
|
||||
aria-label="Bajas recientes en la partida actual"
|
||||
></section>
|
||||
`,
|
||||
);
|
||||
}
|
||||
@@ -125,6 +150,27 @@ function initializeKillFeed(nodes) {
|
||||
nodes.feedList = document.getElementById("current-match-feed-list");
|
||||
return {
|
||||
byId: new Map(),
|
||||
visibleSignature: "",
|
||||
};
|
||||
}
|
||||
|
||||
function initializePlayerStats(nodes) {
|
||||
const shell = nodes.playersTitle?.closest(".panel__shell");
|
||||
if (shell) {
|
||||
shell.insertAdjacentHTML(
|
||||
"beforeend",
|
||||
`
|
||||
<p class="historical-state" id="current-match-player-stats-state" aria-live="polite">
|
||||
Cargando estadisticas en vivo...
|
||||
</p>
|
||||
<div class="historical-table-shell" id="current-match-player-stats-shell" hidden></div>
|
||||
`,
|
||||
);
|
||||
}
|
||||
nodes.playerStatsState = document.getElementById("current-match-player-stats-state");
|
||||
nodes.playerStatsShell = document.getElementById("current-match-player-stats-shell");
|
||||
return {
|
||||
visibleSignature: "",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -138,13 +184,21 @@ function renderKillFeed(data, nodes, state) {
|
||||
state.byId.set(event.event_id, event);
|
||||
}
|
||||
});
|
||||
const events = [...state.byId.values()].sort(compareKillFeedEvents).slice(0, 30);
|
||||
const events = [...state.byId.values()]
|
||||
.sort(compareKillFeedEvents)
|
||||
.slice(0, CURRENT_MATCH_KILL_FEED_LIMIT);
|
||||
if (events.length === 0) {
|
||||
nodes.feedList.innerHTML = "";
|
||||
setState(nodes.feedState, "Todavia no se han detectado bajas en esta partida.");
|
||||
state.visibleSignature = "";
|
||||
setState(nodes.feedState, formatKillFeedCoverage(data.scope));
|
||||
return;
|
||||
}
|
||||
nodes.feedList.innerHTML = events.map(renderKillFeedRow).join("");
|
||||
const visualEvents = [...events].reverse();
|
||||
const visibleSignature = visualEvents.map((event) => event.event_id).join("|");
|
||||
if (visibleSignature !== state.visibleSignature) {
|
||||
nodes.feedList.innerHTML = visualEvents.map(renderKillFeedRow).join("");
|
||||
state.visibleSignature = visibleSignature;
|
||||
}
|
||||
nodes.feedState.textContent = formatKillFeedCoverage(data.scope);
|
||||
nodes.feedState.classList.remove("historical-state--error");
|
||||
}
|
||||
@@ -159,35 +213,124 @@ function compareKillFeedEvents(left, right) {
|
||||
}
|
||||
|
||||
function renderKillFeedRow(event) {
|
||||
const weapon = resolveKillFeedWeapon(event.weapon);
|
||||
const teamkillBadge = event.is_teamkill
|
||||
? '<span class="status-chip status-chip--fallback">TK</span>'
|
||||
? '<span class="current-match-killfeed__teamkill">TK</span>'
|
||||
: "";
|
||||
const eventTime = formatEventTime(event);
|
||||
return `
|
||||
<article class="historical-match-card">
|
||||
<div class="historical-match-card__top">
|
||||
<div class="historical-match-card__title">
|
||||
<p>${escapeHtml(eventTime)}</p>
|
||||
<strong>${escapeHtml(event.killer_name || "Jugador no disponible")}</strong>
|
||||
</div>
|
||||
<article class="current-match-killfeed__row${event.is_teamkill ? " is-teamkill" : ""}">
|
||||
<strong class="current-match-killfeed__player current-match-killfeed__player--killer">
|
||||
${escapeHtml(event.killer_name || "Jugador no disponible")}
|
||||
</strong>
|
||||
<span
|
||||
class="current-match-killfeed__weapon"
|
||||
title="${escapeHtml(weapon.label)}"
|
||||
aria-label="${escapeHtml(weapon.label)}"
|
||||
>
|
||||
<span aria-hidden="true">${escapeHtml(weapon.glyph)}</span>
|
||||
<em>${escapeHtml(weapon.label)}</em>
|
||||
</span>
|
||||
<span class="current-match-killfeed__player current-match-killfeed__player--victim">
|
||||
${escapeHtml(event.victim_name || "Objetivo no disponible")}
|
||||
</span>
|
||||
${teamkillBadge}
|
||||
</div>
|
||||
<p>
|
||||
${escapeHtml(event.weapon || "Arma no disponible")}
|
||||
-> ${escapeHtml(event.victim_name || "Objetivo no disponible")}
|
||||
</p>
|
||||
</article>
|
||||
`;
|
||||
}
|
||||
|
||||
function formatEventTime(event) {
|
||||
const timestamp = formatTimestamp(event.event_timestamp);
|
||||
if (timestamp !== "No disponible") {
|
||||
return timestamp;
|
||||
function resolveKillFeedWeapon(value) {
|
||||
const key = normalizeLookupText(value);
|
||||
return CURRENT_MATCH_WEAPONS[key] || {
|
||||
label: String(value || CURRENT_MATCH_WEAPONS.unknown.label),
|
||||
glyph: CURRENT_MATCH_WEAPONS.unknown.glyph,
|
||||
};
|
||||
}
|
||||
return Number.isFinite(Number(event.server_time))
|
||||
? `Tiempo servidor ${Number(event.server_time)}`
|
||||
: "Tiempo no disponible";
|
||||
|
||||
function renderPlayerStats(data, nodes, state) {
|
||||
const items = Array.isArray(data.items) ? sortPlayerStats(data.items) : [];
|
||||
if (items.length === 0) {
|
||||
state.visibleSignature = "";
|
||||
nodes.playerStatsShell.innerHTML = "";
|
||||
nodes.playerStatsShell.hidden = true;
|
||||
setState(
|
||||
nodes.playerStatsState,
|
||||
"Todavia no hay estadisticas fiables de jugadores para esta partida.",
|
||||
);
|
||||
return;
|
||||
}
|
||||
const signature = items
|
||||
.map((item) =>
|
||||
[
|
||||
item.player_name,
|
||||
item.kills,
|
||||
item.deaths,
|
||||
item.teamkills,
|
||||
item.deaths_by_teamkill,
|
||||
item.favorite_weapon,
|
||||
item.last_seen_at,
|
||||
].join(":"),
|
||||
)
|
||||
.join("|");
|
||||
if (signature !== state.visibleSignature) {
|
||||
nodes.playerStatsShell.innerHTML = renderPlayerStatsTable(items);
|
||||
state.visibleSignature = signature;
|
||||
}
|
||||
nodes.playerStatsShell.hidden = false;
|
||||
setState(nodes.playerStatsState, "Estadisticas parciales derivadas de eventos recientes.");
|
||||
}
|
||||
|
||||
function sortPlayerStats(items) {
|
||||
return [...items].sort(
|
||||
(left, right) =>
|
||||
toStatNumber(right.kills) - toStatNumber(left.kills) ||
|
||||
toStatNumber(left.deaths) - toStatNumber(right.deaths) ||
|
||||
String(left.player_name || "").localeCompare(String(right.player_name || ""), "es", {
|
||||
sensitivity: "base",
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
function renderPlayerStatsTable(items) {
|
||||
return `
|
||||
<table class="historical-table historical-table--players">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Jugador</th>
|
||||
<th>Equipo</th>
|
||||
<th>Bajas</th>
|
||||
<th>Muertes</th>
|
||||
<th>TK</th>
|
||||
<th>Muertes TK</th>
|
||||
<th>Arma frecuente</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
${items.map(renderPlayerStatsRow).join("")}
|
||||
</tbody>
|
||||
</table>
|
||||
`;
|
||||
}
|
||||
|
||||
function renderPlayerStatsRow(item) {
|
||||
return `
|
||||
<tr>
|
||||
<td>${escapeHtml(item.player_name || "Jugador no disponible")}</td>
|
||||
<td>${escapeHtml(item.team || "No disponible")}</td>
|
||||
<td>${escapeHtml(formatStatNumber(item.kills))}</td>
|
||||
<td>${escapeHtml(formatStatNumber(item.deaths))}</td>
|
||||
<td>${escapeHtml(formatStatNumber(item.teamkills))}</td>
|
||||
<td>${escapeHtml(formatStatNumber(item.deaths_by_teamkill))}</td>
|
||||
<td>${escapeHtml(item.favorite_weapon || "No disponible")}</td>
|
||||
</tr>
|
||||
`;
|
||||
}
|
||||
|
||||
function toStatNumber(value) {
|
||||
return Number.isFinite(Number(value)) ? Number(value) : 0;
|
||||
}
|
||||
|
||||
function formatStatNumber(value) {
|
||||
return Number.isFinite(Number(value)) ? String(Number(value)) : "0";
|
||||
}
|
||||
|
||||
function renderCompactMeta(label, value) {
|
||||
@@ -410,6 +553,9 @@ function formatKillFeedCoverage(scope) {
|
||||
if (scope === "recent-admin-log-window") {
|
||||
return "Cobertura parcial desde AdminLog reciente.";
|
||||
}
|
||||
if (scope === "no-current-match-events") {
|
||||
return "Sin bajas recientes asociadas a la partida actual.";
|
||||
}
|
||||
return "Todavia no se han detectado bajas en esta partida.";
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user