sistema A2S

This commit is contained in:
devRaGonSa
2026-03-20 14:38:57 +01:00
parent a82a90a1b4
commit 87c1f4e8c3
75 changed files with 7625 additions and 137 deletions

View File

@@ -1,4 +1,642 @@
// Inicializacion minima de la landing de HLL Vietnam.
// Progressive enhancement for local frontend-backend checks.
const RECENT_SNAPSHOT_WINDOW_MS = 30 * 60 * 1000;
document.addEventListener("DOMContentLoaded", () => {
console.info("HLL Vietnam frontend ready");
const backendBaseUrl =
document.body.dataset.backendBaseUrl || "http://127.0.0.1:8000";
const statusNode = document.getElementById("backend-status");
const trailerFrame = document.getElementById("trailer-frame");
const trailerTitle = document.getElementById("trailer-title");
const serversTitle = document.getElementById("servers-title");
const serversNote = document.getElementById("servers-note");
const serversList = document.getElementById("servers-list");
const serversBadge = document.getElementById("servers-badge");
const serversSource = document.getElementById("servers-source");
const serversSourceLabel = document.getElementById("servers-source-label");
const serversSourceMeta = document.getElementById("servers-source-meta");
const statsPreview = document.getElementById("stats-preview");
const statsPreviewItems = document.getElementById("stats-preview-items");
updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle");
setServersDataState(
{
badgeNode: serversBadge,
sourceNode: serversSource,
labelNode: serversSourceLabel,
metaNode: serversSourceMeta,
},
{ kind: "fallback" },
);
Promise.allSettled([
fetchHealth(backendBaseUrl, statusNode),
hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle),
hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
serversSource,
serversSourceLabel,
serversSourceMeta,
statsPreview,
statsPreviewItems,
),
]).catch((error) => {
console.warn("Progressive enhancement failed", error);
});
});
async function fetchHealth(backendBaseUrl, statusNode) {
try {
const response = await fetch(`${backendBaseUrl}/health`);
if (!response.ok) {
throw new Error(`Health request failed with ${response.status}`);
}
const payload = await response.json();
if (payload.status === "ok") {
updateBackendStatus(statusNode, "Backend operativo", "status-chip--ok");
return;
}
throw new Error("Unexpected health payload");
} catch (error) {
console.warn("Backend health check unavailable", error);
updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback");
}
}
async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) {
if (!trailerFrame || !trailerTitle) {
return;
}
try {
const response = await fetch(`${backendBaseUrl}/api/trailer`);
if (!response.ok) {
throw new Error(`Trailer request failed with ${response.status}`);
}
const payload = await response.json();
const trailer = payload.data;
if (!trailer || !trailer.video_url || !trailer.title) {
throw new Error("Trailer payload incomplete");
}
trailerFrame.src = trailer.video_url;
trailerFrame.title = trailer.title;
trailerTitle.textContent = trailer.title;
} catch (error) {
console.warn("Trailer placeholder remains static", error);
}
}
async function hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
serversSource,
serversSourceLabel,
serversSourceMeta,
statsPreview,
statsPreviewItems,
) {
if (!serversTitle || !serversNote || !serversList || !serversBadge) {
return;
}
try {
const response = await fetch(`${backendBaseUrl}/api/servers`);
if (!response.ok) {
throw new Error(`Servers request failed with ${response.status}`);
}
const payload = await response.json();
const serversData = payload.data;
if (!serversData || !Array.isArray(serversData.items)) {
throw new Error("Servers payload incomplete");
}
serversTitle.textContent =
serversData.title || "Servidores actuales de Hell Let Loose";
setServersDataState(
{
badgeNode: serversBadge,
sourceNode: serversSource,
labelNode: serversSourceLabel,
metaNode: serversSourceMeta,
},
{ kind: "fallback" },
);
if (serversData.context === "current-hll-reference") {
serversNote.textContent =
"Referencia provisional del HLL actual mientras no existan datos reales de HLL Vietnam.";
}
if (serversData.items.length === 0) {
serversList.innerHTML =
'<p class="servers-empty">Informacion de servidores disponible mas adelante.</p>';
return;
}
serversList.innerHTML = serversData.items.map(renderServerCard).join("");
await hydrateServerStats(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
serversSource,
serversSourceLabel,
serversSourceMeta,
statsPreview,
statsPreviewItems,
);
} catch (error) {
console.warn("Servers panel remains on static fallback", error);
}
}
async function hydrateServerStats(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
serversSource,
serversSourceLabel,
serversSourceMeta,
statsPreview,
statsPreviewItems,
) {
if (!statsPreview || !statsPreviewItems) {
return;
}
try {
const latestPayload = await fetchJson(`${backendBaseUrl}/api/servers/latest`);
const latestItems = latestPayload?.data?.items;
if (!Array.isArray(latestItems) || latestItems.length === 0) {
return;
}
const histories = await Promise.all(
latestItems.map(async (server) => {
const serverKey = server.external_server_id || server.server_id;
const historyPayload = await fetchJson(
`${backendBaseUrl}/api/servers/${encodeURIComponent(serverKey)}/history?limit=4`,
);
return {
key: serverKey,
items: Array.isArray(historyPayload?.data?.items)
? historyPayload.data.items
: [],
};
}),
);
const historyByServer = new Map(
histories.map((entry) => [String(entry.key), entry.items]),
);
const visibleItems = selectPrimaryServerItems(latestItems);
const latestState = deriveSnapshotState(visibleItems);
const hasRealSnapshots = visibleItems.some(isRealA2SSnapshot);
serversTitle.textContent = hasRealSnapshots
? "Servidores activos con captura real"
: latestPayload.data.title || "Actividad reciente de servidores";
serversNote.textContent = hasRealSnapshots
? "La vista principal muestra solo servidores con snapshots reales A2S utilizables. El fallback provisional queda reservado para cuando el backend no aporta capturas validas."
: "Vista ligera basada en snapshots persistidos del backend. Si no hay capturas reales utilizables, el panel conserva la referencia provisional.";
setServersDataState(
{
badgeNode: serversBadge,
sourceNode: serversSource,
labelNode: serversSourceLabel,
metaNode: serversSourceMeta,
},
latestState,
);
statsPreview.hidden = false;
statsPreviewItems.innerHTML = renderStatsPreview(visibleItems);
serversList.innerHTML = renderServerSections(visibleItems, historyByServer);
} catch (error) {
console.warn("Historical stats preview unavailable", error);
}
}
function updateBackendStatus(statusNode, label, stateClass) {
if (!statusNode) {
return;
}
statusNode.textContent = label;
statusNode.classList.remove("status-chip--ok", "status-chip--fallback");
if (stateClass) {
statusNode.classList.add(stateClass);
}
}
function setServersDataState(nodes, state) {
const { badgeNode, sourceNode, labelNode, metaNode } = nodes;
if (!badgeNode || !sourceNode || !labelNode || !metaNode) {
return;
}
if (state.kind === "live") {
badgeNode.textContent = "Snapshots A2S recientes";
labelNode.textContent = "Captura real reciente";
metaNode.textContent =
state.timestampLabel
? `Ultima captura A2S registrada ${state.timestampLabel}.`
: "El bloque muestra snapshots recientes procedentes del backend.";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
sourceNode.dataset.state = "live";
return;
}
if (state.kind === "historical") {
badgeNode.textContent = "Historico persistido";
labelNode.textContent = "Persistencia local disponible";
metaNode.textContent =
state.timestampLabel
? `Se muestran snapshots guardados. Ultima captura ${state.timestampLabel}.`
: "El backend devuelve historico persistido, aunque no sea una captura reciente.";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
sourceNode.dataset.state = "historical";
return;
}
badgeNode.textContent = "Fallback estatico";
labelNode.textContent = "Fallback estatico activo";
metaNode.textContent =
"La landing conserva la referencia provisional cuando el backend o el historico aun no aportan snapshots utilizables.";
badgeNode.classList.remove("status-chip--ok");
badgeNode.classList.add("status-chip--fallback");
sourceNode.dataset.state = "fallback";
}
function renderServerCard(server) {
const serverName = server.server_name || "Servidor sin nombre";
const serverStatus =
server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente";
const stateClass =
server.status === "online" ? "server-state--online" : "server-state--offline";
const currentMap = server.current_map || "Sin mapa disponible";
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const loadPercent =
maxPlayers > 0 ? Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100))) : 0;
return `
<article class="server-card">
<div class="server-card__top">
<div class="server-card__identity">
<p class="server-card__eyebrow">Servidor de referencia</p>
<h3>${escapeHtml(serverName)}</h3>
</div>
<span class="server-state ${stateClass}">${escapeHtml(serverStatus)}</span>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${loadPercent}%"></span>
</div>
<dl class="server-card__stats">
<div class="server-stat server-stat--players">
<dt>Jugadores</dt>
<dd>${players} / ${maxPlayers}</dd>
</div>
<div class="server-stat">
<dt>Mapa</dt>
<dd>${escapeHtml(currentMap)}</dd>
</div>
<div class="server-stat">
<dt>Region</dt>
<dd>${escapeHtml(region)}</dd>
</div>
</dl>
</article>
`;
}
function renderServerStatsCard(server, historyItems) {
const serverName = server.server_name || "Servidor sin nombre";
const statusLabel = formatServerStatus(server.status);
const stateClass =
server.status === "online" ? "server-state--online" : "server-state--offline";
const isRealSnapshot = server.snapshot_origin === "real-a2s";
const currentMap = server.current_map || "Sin mapa disponible";
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const loadPercent =
maxPlayers > 0 ? Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100))) : 0;
const updatedAt = server.captured_at
? formatTimestamp(server.captured_at)
: "Sin captura reciente";
const updatedAgo = formatElapsedMinutes(server.history_summary?.minutes_since_last_capture);
const trendMarkup = renderTrend(historyItems);
const connectAction = renderConnectAction(server);
const summaryMarkup = renderHistorySummary(server.history_summary);
const cardVariantClass = isRealSnapshot ? "server-card--real" : "server-card--reference";
const eyebrowLabel = isRealSnapshot ? "Snapshot real A2S" : "Referencia persistida";
const quickFacts = renderQuickFacts([
{ label: "Mapa", value: currentMap },
{ label: "Region", value: region },
{ label: "Ultima captura", value: updatedAgo || updatedAt },
]);
return `
<article class="server-card server-card--stats ${cardVariantClass}">
<div class="server-card__top server-card__top--stats">
<div class="server-card__identity">
<p class="server-card__eyebrow">${escapeHtml(eyebrowLabel)}</p>
<h3>${escapeHtml(serverName)}</h3>
<p class="server-card__meta">Mapa actual, region visible y ultima captura persistida del servidor.</p>
</div>
<div class="server-card__status-column">
<span class="server-state ${stateClass}">${escapeHtml(statusLabel)}</span>
<p class="server-card__population">${escapeHtml(`${players} / ${maxPlayers}`)}</p>
${connectAction}
</div>
</div>
<div class="server-card__body">
<div class="server-card__facts">
${quickFacts}
${summaryMarkup}
</div>
<div class="server-trend">
<div class="server-trend__header">
<p>Tendencia reciente</p>
<span>${historyItems.length} capturas</span>
</div>
<div class="server-trend__bars" aria-hidden="true">${trendMarkup}</div>
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${loadPercent}%"></span>
</div>
</article>
`;
}
function renderServerSections(latestItems, historyByServer) {
const hasRealSnapshots = latestItems.some(isRealA2SSnapshot);
return renderServerSection(
hasRealSnapshots ? "Snapshots reales A2S" : "Historico persistido",
hasRealSnapshots
? "Servidores reales validados y consultados desde el backend."
: "Snapshots persistidos disponibles mientras no haya capturas reales utilizables.",
hasRealSnapshots ? "server-panel-section--real" : "server-panel-section--reference",
latestItems,
historyByServer,
);
}
function renderServerSection(title, intro, variantClass, items, historyByServer) {
const cards = items
.map((server) =>
renderServerStatsCard(
server,
historyByServer.get(String(server.external_server_id || server.server_id)) || [],
),
)
.join("");
return `
<section class="server-panel-section ${variantClass}">
<div class="server-panel-section__header">
<h3>${escapeHtml(title)}</h3>
<p>${escapeHtml(intro)}</p>
</div>
<div class="servers-grid servers-grid--section">
${cards}
</div>
</section>
`;
}
function renderConnectAction(server) {
if (!server || !isRealA2SSnapshot(server)) {
return "";
}
const host = typeof server.host === "string" ? server.host.trim() : "";
const gamePort = Number.isInteger(server.game_port) ? server.game_port : Number(server.game_port);
if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
return "";
}
const connectUrl = `steam://connect/${host}:${gamePort}`;
return `
<div class="server-card__actions">
<a class="server-connect-button" href="${escapeHtml(connectUrl)}">Conectar</a>
</div>
`;
}
function renderStatsPreview(items) {
const latestTimestamp = items
.map((item) => item.captured_at)
.filter(Boolean)
.sort()
.at(-1);
const totalPlayers = items.reduce(
(sum, item) => sum + (Number.isFinite(item.players) ? item.players : 0),
0,
);
const onlineServers = items.filter((item) => item.status === "online").length;
return [
renderStatsPreviewItem("Servidores", String(items.length)),
renderStatsPreviewItem("Online", String(onlineServers)),
renderStatsPreviewItem("Jugadores", String(totalPlayers)),
renderStatsPreviewItem(
"Ultima captura",
latestTimestamp ? formatTimestamp(latestTimestamp) : "Pendiente",
),
].join("");
}
function renderHistorySummary(summary) {
if (!summary) {
return "";
}
return `
<dl class="server-summary">
<div class="server-summary__item">
<dt>Visto online</dt>
<dd>${escapeHtml(summary.last_seen_online_at ? formatTimestamp(summary.last_seen_online_at) : "Sin registro")}</dd>
</div>
<div class="server-summary__item">
<dt>Capturas</dt>
<dd>${escapeHtml(`${summary.recent_capture_count || 0}/${summary.window_size || 0}`)}</dd>
</div>
<div class="server-summary__item">
<dt>Promedio</dt>
<dd>${escapeHtml(formatPlayerMetric(summary.recent_average_players))}</dd>
</div>
<div class="server-summary__item">
<dt>Pico</dt>
<dd>${escapeHtml(formatPlayerMetric(summary.recent_peak_players))}</dd>
</div>
</dl>
`;
}
function renderQuickFacts(items) {
return `
<div class="server-card__quickfacts">
${items
.map(
(item) => `
<article class="server-card__quickfact">
<p>${escapeHtml(item.label)}</p>
<strong>${escapeHtml(item.value)}</strong>
</article>
`,
)
.join("")}
</div>
`;
}
function selectPrimaryServerItems(items) {
if (!Array.isArray(items)) {
return [];
}
const realItems = items.filter(isRealA2SSnapshot);
return realItems.length > 0 ? realItems : items;
}
function isRealA2SSnapshot(item) {
return item?.snapshot_origin === "real-a2s";
}
function deriveSnapshotState(items) {
const stateItems = Array.isArray(items) ? items : [];
const realItems = stateItems.filter(isRealA2SSnapshot);
const itemsForState = realItems.length > 0 ? realItems : stateItems;
const latestTimestamp = itemsForState
.map((item) => item.captured_at)
.filter(Boolean)
.sort()
.at(-1);
const latestDate = latestTimestamp ? new Date(latestTimestamp) : null;
const latestTime = latestDate && !Number.isNaN(latestDate.getTime()) ? latestDate.getTime() : null;
const timestampLabel = latestTimestamp ? formatTimestamp(latestTimestamp) : "";
const hasRealA2S = realItems.length > 0;
if (hasRealA2S && latestTime && Date.now() - latestTime <= RECENT_SNAPSHOT_WINDOW_MS) {
return { kind: "live", timestampLabel };
}
return { kind: "historical", timestampLabel };
}
function renderStatsPreviewItem(label, value) {
return `
<article class="stats-preview__item">
<p>${escapeHtml(label)}</p>
<strong>${escapeHtml(value)}</strong>
</article>
`;
}
function renderTrend(historyItems) {
if (!Array.isArray(historyItems) || historyItems.length === 0) {
return '<span class="server-trend__bar server-trend__bar--empty"></span>';
}
const orderedItems = [...historyItems].reverse();
return orderedItems
.map((item) => {
const players = Number.isFinite(item.players) ? item.players : 0;
const maxPlayers = Number.isFinite(item.max_players) ? item.max_players : 0;
const height =
maxPlayers > 0 ? Math.max(14, Math.round((players / maxPlayers) * 100)) : 14;
return `<span class="server-trend__bar" style="height: ${height}%"></span>`;
})
.join("");
}
function formatServerStatus(status) {
if (status === "online") {
return "Online";
}
if (status === "offline") {
return "Offline";
}
return "Estado pendiente";
}
function formatTimestamp(timestamp) {
const value = new Date(timestamp);
if (Number.isNaN(value.getTime())) {
return "Fecha no disponible";
}
return new Intl.DateTimeFormat("es-ES", {
dateStyle: "short",
timeStyle: "short",
}).format(value);
}
function formatElapsedMinutes(minutes) {
if (!Number.isFinite(minutes)) {
return "";
}
if (minutes < 1) {
return "hace menos de 1 min";
}
if (minutes < 60) {
return `hace ${minutes} min`;
}
const hours = Math.floor(minutes / 60);
if (hours < 24) {
return `hace ${hours} h`;
}
const days = Math.floor(hours / 24);
return `hace ${days} d`;
}
function formatPlayerMetric(value) {
return Number.isFinite(value) ? String(value) : "Sin dato";
}
async function fetchJson(url) {
const response = await fetch(url);
if (!response.ok) {
throw new Error(`Request failed with ${response.status}`);
}
return response.json();
}
function escapeHtml(value) {
return String(value)
.replaceAll("&", "&amp;")
.replaceAll("<", "&lt;")
.replaceAll(">", "&gt;")
.replaceAll('"', "&quot;")
.replaceAll("'", "&#39;");
}