chore: add realtime killfeed and player color tasks
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# TASK-156 - Current match realtime killfeed and home buttons layout
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Status: pending
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## Goal
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Refine the current-match kill feed into a real-time FPS-style panel and make the home server card buttons sit at the bottom-right aligned with the map card, without changing unrelated layout.
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## Background
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The current-match page already has a compact kill feed overlay implemented in `frontend/assets/js/partida-actual.js` and related CSS.
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The current visual direction is closer to the goal, but the desired behavior is now more specific:
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- The feed should feel like a real-time FPS killfeed screen.
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- It should not look like a static list of historical events.
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- Each event should show only:
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- killer
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- weapon icon or compact weapon label
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- victim
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- The feed should behave like a small rectangular live panel.
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- Events should fill from top to bottom in three visual columns.
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- As new events arrive, old events should visually shift left and eventually disappear.
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- The visible feed must be capped and must not grow indefinitely.
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- Repeated polling must not duplicate events or cause visual flicker.
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There is also a small home page layout request:
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- In the home server cards, only the "Historico" and "Partida actual" buttons should remain.
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- Those buttons should sit lower, at the bottom-right, aligned with the map card height.
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- Do not change anything else in the home layout.
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Current user-observed issues:
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- The kill feed is still too much like a list rather than a real-time screen.
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- The home server card buttons are still too high and leave unused empty space in the bottom-right corner.
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## Files to Read First
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- `AGENTS.md`
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- `ai/repo-context.md`
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- `ai/architecture-index.md`
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- `frontend/partida-actual.html`
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- `frontend/assets/js/partida-actual.js`
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- `frontend/assets/js/main.js`
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Inspect the current-match kill feed behavior, current polling/deduplication state, relevant current-match CSS, and the home server card action markup before changing code.
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## Expected Files to Modify
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Allowed changes:
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- `frontend/assets/js/partida-actual.js`
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- `frontend/partida-actual.html` if needed
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- `frontend/assets/css/historico.css` or relevant current-match CSS
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- `frontend/assets/css/styles.css` or home CSS for the server card button alignment
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- `frontend/assets/js/main.js` only if the button markup still needs cleanup
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- local weapon icon/fallback assets if necessary
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- focused frontend validation
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## Constraints - DO NOT BREAK
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- Do not break `/api/current-match/kills`.
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- Do not expose raw AdminLog lines.
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- Do not fabricate kill events.
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- Do not show stale kills as live kills.
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- Do not query RCON directly from the frontend.
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- Do not break the current-match scoreboard/header.
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- Do not break the historical page.
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- Do not break historical match detail pages.
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- Do not depend on server #03.
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- Do not add external/CDN image dependencies.
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- Do not reintroduce the home card "Scoreboard publico" button.
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- Do not change the home server card content except button placement/layout if not strictly needed.
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- Keep current public scoreboard URLs trusted and without `/games`.
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## Implementation Requirements
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### 1. Current-match kill feed layout
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- Replace any remaining card/list feel with a compact rectangular "live feed screen".
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- The feed should visually fit in a bounded panel.
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- It should not expand vertically without limit.
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- It should show a maximum number of events, for example 12 or 15.
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### 2. Event rendering
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Each event must show only:
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- killer name
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- weapon icon or compact weapon badge
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- victim name
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Avoid noisy timestamp display in the main row unless it is subtle or useful.
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### 3. Three-column live flow
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- Desktop layout must visually use three columns.
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- Events should fill top-to-bottom and then across columns in a predictable way.
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- Newer events should be visually prioritized.
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- Older events should move/disappear as the capped list updates.
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- On tablet/mobile, fall back safely to two columns or one column.
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### 4. Real-time behavior
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- Preserve `event_id` deduplication.
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- Do not duplicate rows on polling.
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- Avoid full-panel flicker every poll.
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- Keep already-rendered events stable when no new events arrive.
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- Add/remove events cleanly when the cap is exceeded.
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### 5. Weapon display
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- Use local/fallback icons or compact glyph badges.
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- Include mappings for currently seen examples:
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- `M1 GARAND`
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- `MP40`
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- `M1A1 THOMPSON`
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- `UNKNOWN`
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- Unknown weapons should show a generic fallback, not broken image.
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- Do not use external URLs.
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### 6. Teamkill
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- Teamkills must remain distinguishable but compact.
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- Do not let teamkill badges dominate the layout.
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### 7. Feed copy
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- If there are no current events: "Todavia no se han detectado bajas en esta partida."
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- If events are current/open-window: "Bajas detectadas en la partida actual."
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- If events are fresh but partial: "Cobertura parcial desde AdminLog reciente."
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- If stale/no current events: "Sin bajas recientes asociadas a la partida actual."
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### 8. Home server card layout
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- Ensure only two per-server buttons are visible:
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- "Historico"
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- "Partida actual"
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- Remove/hide "Scoreboard publico" from the home server card.
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- Move the two buttons down to the lower-right of the card, aligned visually with the map card at the bottom-left.
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- Keep the map card compact and do not enlarge it.
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- Do not change the rest of the home content/layout.
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- Preserve responsive behavior.
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### 9. Validation
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- Run `node --check frontend/assets/js/partida-actual.js`.
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- Run `node --check frontend/assets/js/main.js` if modified.
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- Run `git diff --check`.
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- Rebuild frontend if needed.
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## Manual Verification Steps
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-01`.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-02`.
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- Verify the kill feed looks like a compact rectangular live overlay.
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- Verify each event row shows:
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- killer
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- weapon icon/badge
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- victim
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- Verify the feed uses three columns on desktop.
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- Verify older events disappear instead of growing endlessly.
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- Verify repeated polling does not duplicate events.
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- Verify the feed does not flicker on every refresh.
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- Verify unknown weapons use a fallback.
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- Verify no raw AdminLog line is displayed.
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- Open the home page: `http://localhost:8080/`.
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- Verify each server card shows only:
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- Historico
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- Partida actual
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- Verify those buttons sit at the bottom-right, visually aligned with the map card.
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- Verify no other home page layout area changes unexpectedly.
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## Expected Outcome
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The current-match kill feed behaves like a compact real-time combat overlay, and the home server card action buttons are cleanly aligned bottom-right with only "Historico" and "Partida actual" visible.
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## Outcome
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Document the validation performed, notable decisions, and any follow-up task that should be created instead of expanding this task.
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## Change Budget
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- Prefer fewer than 5 modified files.
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- Prefer changes under 200 lines when feasible.
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- Split the work into follow-up tasks if limits are exceeded.
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169
ai/tasks/pending/TASK-157-current-match-player-team-colors.md
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169
ai/tasks/pending/TASK-157-current-match-player-team-colors.md
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# TASK-157 - Current match player team colors
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Status: pending
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## Goal
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Render current-match player/stat rows with team-aware colors/styles consistent with the historical match detail page.
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## Background
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The current-match page now has a live player/statistics section backed by:
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- `GET /api/current-match/players?server=...`
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The current implementation is AdminLog-derived and partial/event-derived because:
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- RCON `getSession` player counts are unverified.
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- No current RCON player-list wrapper exists in the codebase.
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- AdminLog kill events can identify players involved in recent/current events.
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The user now wants players to be shown like in the historical detailed match page:
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- Players should be visually distinguishable depending on team.
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- Team coloring should match or be consistent with the historical match detail page.
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- The current live stats section should not remain visually generic.
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## Files to Read First
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- `AGENTS.md`
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- `ai/repo-context.md`
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- `ai/architecture-index.md`
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- `frontend/assets/js/partida-actual.js`
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- `frontend/partida-actual.html`
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- the historical match detail frontend code and CSS that already color player teams
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Inspect the current `/api/current-match/players` payload, the live player rendering, and existing historical detail team classes before choosing frontend or backend changes.
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## Expected Files to Modify
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Allowed changes:
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- `frontend/assets/js/partida-actual.js`
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- `frontend/partida-actual.html` if needed
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- `frontend/assets/css/historico.css` or relevant current-match CSS
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- `backend/app/payloads.py` only if team fields are not currently projected clearly
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- `backend/app/rcon_admin_log_storage.py` only if normalized team values need cleanup
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- focused tests if backend normalization changes
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## Constraints - DO NOT BREAK
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- Do not fabricate team values.
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- Do not imply the player list is a complete live roster if it is only AdminLog-derived.
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- Do not expose raw AdminLog lines.
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- Do not expose admin-only/sensitive fields.
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- Do not break historical match detail player stats.
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- Do not break historical materialization.
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- Do not query RCON directly from the frontend.
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- Do not depend on server #03.
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- Do not show misleading team colors if team is unknown.
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- Do not show fake players.
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## Implementation Requirements
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### 1. RCA first
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- Inspect the current `/api/current-match/players` response.
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- Determine whether each player row includes team or enough information to infer team safely.
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- Compare CSS/classes used by the historical match detail page for team coloring.
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### 2. Backend data contract
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If player rows already include reliable team values:
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- Preserve the existing endpoint and document available team fields.
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If team values exist in storage but are not exposed:
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- Add normalized team fields to each player row, for example:
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- `team`
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- `team_label`
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- `team_side`
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- Use only values supported by AdminLog/current data.
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If team is unknown:
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- Return null/unknown.
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- Do not guess.
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### 3. Frontend rendering
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- Update the current-match player stats section so rows/cards are styled by team:
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- Allied/US/Soviet/Commonwealth/etc. side should use the same or consistent allied styling.
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- Axis/Germany side should use the same or consistent axis styling.
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- Unknown team should use neutral styling.
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- Reuse historical detail team classes if possible.
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- If historical detail uses existing CSS modifiers, prefer them over creating conflicting styles.
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### 4. Visual requirements
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- Player name should be readable.
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- Team color should be visible but not overwhelming.
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- Team badge/label may be shown if useful.
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- Partial/event-derived confidence must remain visible.
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- The section should not look like a final historical table unless data is complete.
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### 5. Sorting
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- Preserve current sorting if implemented:
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- kills descending
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- deaths ascending
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- name
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- If not implemented, add stable sorting consistent with current endpoint.
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### 6. Empty state
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If no player data exists:
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- Show: "Todavia no hay estadisticas fiables de jugadores para esta partida."
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### 7. Partial state
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If stats are AdminLog-derived:
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- Show: "Estadisticas parciales derivadas de eventos recientes."
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- Do not imply this is the complete roster.
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### 8. Tests
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If backend changes are made, add/update focused tests for:
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- team fields are projected when available
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- unknown team remains unknown/neutral
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- no raw AdminLog exposure
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- unsupported server rejection still works
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- partial/event-derived metadata is preserved
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### 9. Validation
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- Run `python -m compileall backend/app` if backend changed.
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- Run focused backend tests if changed.
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- Run `node --check frontend/assets/js/partida-actual.js`.
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- Run `git diff --check`.
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## Manual Verification Steps
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- Call `Invoke-RestMethod "http://localhost:8000/api/current-match/players?server=comunidad-hispana-01" | ConvertTo-Json -Depth 20`.
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- Call `Invoke-RestMethod "http://localhost:8000/api/current-match/players?server=comunidad-hispana-02" | ConvertTo-Json -Depth 20`.
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- Verify player rows include team/side data when available or unknown/null when not.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-01`.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-02`.
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- Verify live player/stat rows are colored by team when team is known.
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- Verify unknown-team players use neutral styling.
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- Verify the section clearly indicates partial/event-derived stats.
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- Verify no fake complete roster is implied.
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- Verify historical match detail player colors still work.
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## Expected Outcome
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The current-match player/stat section uses team-aware colors consistent with the historical detail page while remaining honest about partial/event-derived live data.
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## Outcome
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Document the validation performed, notable decisions, and any follow-up task that should be created instead of expanding this task.
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## Change Budget
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- Prefer fewer than 5 modified files.
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- Prefer changes under 200 lines when feasible.
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- Split the work into follow-up tasks if limits are exceeded.
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