Add player event V2 pipeline foundation
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@@ -25,6 +25,9 @@ DEFAULT_HISTORICAL_REFRESH_RETRY_DELAY_SECONDS = 30
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DEFAULT_HISTORICAL_FULL_SNAPSHOT_EVERY_RUNS = 4
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DEFAULT_HISTORICAL_WEEKLY_FALLBACK_MIN_MATCHES = 3
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DEFAULT_HISTORICAL_WEEKLY_FALLBACK_MAX_WEEKDAY = 2
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DEFAULT_PLAYER_EVENT_REFRESH_INTERVAL_SECONDS = 1800
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DEFAULT_PLAYER_EVENT_REFRESH_MAX_RETRIES = 2
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DEFAULT_PLAYER_EVENT_REFRESH_RETRY_DELAY_SECONDS = 30
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DEFAULT_ALLOWED_ORIGINS = (
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"null",
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"http://127.0.0.1:5500",
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@@ -269,6 +272,44 @@ def get_historical_weekly_fallback_max_weekday() -> int:
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return max_weekday
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def get_player_event_refresh_interval_seconds() -> int:
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"""Return the default interval used by the player event refresh loop."""
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configured_value = os.getenv(
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"HLL_PLAYER_EVENT_REFRESH_INTERVAL_SECONDS",
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str(DEFAULT_PLAYER_EVENT_REFRESH_INTERVAL_SECONDS),
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)
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interval_seconds = int(configured_value)
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if interval_seconds <= 0:
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raise ValueError("HLL_PLAYER_EVENT_REFRESH_INTERVAL_SECONDS must be positive.")
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return interval_seconds
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def get_player_event_refresh_max_retries() -> int:
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"""Return the retry count used by the player event refresh loop."""
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configured_value = os.getenv(
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"HLL_PLAYER_EVENT_REFRESH_MAX_RETRIES",
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str(DEFAULT_PLAYER_EVENT_REFRESH_MAX_RETRIES),
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)
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max_retries = int(configured_value)
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if max_retries < 0:
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raise ValueError("HLL_PLAYER_EVENT_REFRESH_MAX_RETRIES must be zero or positive.")
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return max_retries
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def get_player_event_refresh_retry_delay_seconds() -> int:
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"""Return the wait time between player event refresh retries."""
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configured_value = os.getenv(
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"HLL_PLAYER_EVENT_REFRESH_RETRY_DELAY_SECONDS",
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str(DEFAULT_PLAYER_EVENT_REFRESH_RETRY_DELAY_SECONDS),
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)
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retry_delay_seconds = int(configured_value)
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if retry_delay_seconds < 0:
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raise ValueError(
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"HLL_PLAYER_EVENT_REFRESH_RETRY_DELAY_SECONDS must be zero or positive."
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)
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return retry_delay_seconds
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def get_a2s_targets_payload() -> str | None:
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"""Return the optional JSON payload that overrides local A2S targets."""
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raw_payload = os.getenv(DEFAULT_A2S_TARGETS_ENV_VAR)
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