# Architecture Index This file gives AI agents a fast overview of HLL Vietnam before they inspect the repository in detail. ## Application Type Community website repository with a static landing in the current phase and a planned Python backend in later phases. ## Top-Level Structure ### Documentation - `README.md` - `AGENTS.md` - `ai-platform.json` - `docs/current-hll-servers-source-plan.md` - `docs/` ### Frontend - `frontend/index.html` - `frontend/assets/css/` - `frontend/assets/js/` - `frontend/assets/img/` ### Backend - `backend/` - `backend/app/` ### AI Platform - `ai/` - `ai/orchestrator/` - `ai/prompts/` - `ai/reports/` - `ai/tasks/` ### Automation And Support - `scripts/` - `.github/workflows/` ## Current Technical Baseline - Frontend runtime is plain browser-loaded HTML, CSS and JavaScript. - Backend runtime is a minimal Python bootstrap with `GET /health` and room for placeholder API routes. - Python is the expected backend language for future development. - GitHub Actions and local PowerShell scripts may support the AI task workflow. ## Editing Priorities - Product-facing changes usually start in `frontend/`. - Process and coordination changes usually start in `ai/`, `AGENTS.md` and `scripts/`. - Local AI worker configuration starts in `ai-platform.json`. - Backend changes must remain preparatory unless a task explicitly changes that scope. ## Validation Expectations - Frontend changes should remain compatible with local browser opening where applicable. - AI platform changes should keep task paths and documentation aligned. - Script changes should fail safely when optional tools or tests are not configured. ## Current Integration Direction - Discord and game server data remain in planning phase until sources, limits and security are validated. - Initial dynamic data should come from controlled backend placeholders, not direct frontend calls to external services. - The technical plan for these integrations is documented in `docs/discord-and-server-data-plan.md`. - Current Hell Let Loose servers may be exposed as a clearly marked provisional reference block before HLL Vietnam-specific data exists. - The phased source strategy for that provisional block is documented in `docs/current-hll-servers-source-plan.md`. - The ingestion strategy for converting that provisional block into normalized server snapshots is documented in `docs/current-hll-data-ingestion-plan.md`. - The logical storage foundation for persisting server snapshots is documented in `docs/stats-database-schema-foundation.md`. - Historical match and player statistics must come from the public CRCON scoreboard JSON layer, not from A2S or the `/games` HTML shell. - The validated discovery for those historical sources is documented in `docs/historical-crcon-source-discovery.md`. - The persisted historical domain model for CRCON matches, players and ingestion runs is documented in `docs/historical-domain-model.md`. - The V1 monthly MVP scoring proposal for persisted historical player metrics is documented in `docs/monthly-mvp-ranking-scoring-design.md`. - The audited boundary between direct live RCON and future event-driven RCON metrics is documented in `docs/rcon-data-capability-audit.md`. - The first V2 player-event foundation now lives in dedicated `player_event_*` backend modules and starts from CRCON match-detail summaries, not from live RCON. - The default operational deployment is simplified to `backend` + `frontend`; historical workers and RCON historical capture are advanced/manual services. - Comunidad Hispana #03 is disabled from default RCON targets, while existing historical/Elo code and persisted data remain available for explicit future reintroduction. - Frontend data consumption should remain progressive, endpoint by endpoint, with static fallbacks preserved during migration. - The frontend integration strategy is documented in `docs/frontend-data-consumption-plan.md`.