--- id: TASK-123 title: Materialize RCON player match stats status: done type: backend team: Backend Senior supporting_teams: - Arquitecto de Base de Datos - Arquitecto Python roadmap_item: rcon-full-data priority: high --- # TASK-123 - Materialize RCON player match stats ## Goal Build first-pass per-match player statistics from RCON AdminLog kill, team and presence events. ## Background The internal match detail page should eventually show a simplified scoreboard-like view backed by RCON. AdminLog includes `KILL`, `TEAMSWITCH`, `CONNECTED` and `DISCONNECTED` events that can produce kills, deaths, teamkills, weapon counts and player presence. ## Constraints - No UI changes. - Do not expose raw player IDs in frontend work. - Do not reactivate Elo/MMR. - Do not reintroduce Comunidad Hispana #03. - Do not store secrets, runtime DB files or `backend/runtime`. - Keep rematerialization deterministic and idempotent. ## Allowed Changes - backend materialization/storage code for RCON player match stats - optional structured event timeline table or read logic - backend tests and fixtures - this task file when moving it through the workflow ## Implementation Requirements - Work from a dedicated branch for this task. - Read first: - `AGENTS.md` - `ai/architecture-index.md` - `ai/repo-context.md` - `ai/orchestrator/backend-senior.md` - `ai/orchestrator/database-architect.md` - `backend/app/rcon_admin_log_parser.py` - `backend/app/rcon_admin_log_storage.py` - materialized match code from TASK-122 - Use parsed events from `rcon_admin_log_events`. - Associate events to matches by target and server-time range between `match_start` and `match_end`. - Create a table such as `rcon_match_player_stats` with target, match, player identity/display, team, kills, deaths, teamkills, deaths by teamkill, weapon JSON, death-by weapon JSON, most-killed JSON, death-by JSON and first/last seen server time. - Optionally create `rcon_match_events` for structured timeline rows, or read directly from AdminLog events. - For `KILL`, add one kill to the killer when teams differ, add one death to the victim, and count same-team kills as teamkills plus victim deaths by teamkill. - Track weapon counts and killer-victim counts. - Use connected/disconnected/team switch events to improve presence and team attribution. - Handle missing or non-Steam-style player IDs robustly. ## Validation Commands - `python -m compileall backend/app` - `python -m pytest backend/tests/.py` ## Manual Verification Steps - Validate offline fixtures containing `KILL`, `TEAMSWITCH`, `CONNECTED` and `DISCONNECTED`. - Confirm kills, deaths, teamkills, weapons, most killed and death-by summaries. - Confirm repeated materialization does not duplicate or inflate stats. - Confirm `/health` still works. - Confirm `git diff --name-only` matches the allowed scope. ## Git Requirements - Create a dedicated branch for this task, for example `codex/task-123-rcon-player-stats`. - Run relevant validation before committing. - Stage only intended files. - Commit the completed implementation. - Push the branch to origin. ## Outcome Implemented AdminLog-derived `rcon_match_player_stats` materialization in `backend/app/rcon_admin_log_materialization.py`. The materializer associates kill/presence events to materialized matches by target and server-time range, rebuilds stats deterministically on each run, and handles Steam-style and non-Steam player identifiers without exposing them in the match-detail read model. Kill logic now records kills, deaths, teamkills, deaths by teamkill, weapon counts, death-by weapon counts, most-killed summaries and death-by summaries. Presence events are used when they include stable player identity, while team-switch rows without player IDs are ignored for identity creation to avoid duplicate display-name-only player rows. Non-blocking follow-up note: suspicious live/session queue fields remain worth reviewing separately. In previous worker output, `vip_queue_count` appeared as `464/434` while `max_vip_queue_count` was `2`; this batch did not change that parser path. ## Validation Result - Passed: `python -m compileall backend/app` - Pytest was not installed in the local Python environment. - Passed deterministic fallback: `$env:PYTHONPATH='backend'; python -m unittest backend.tests.test_rcon_materialization_pipeline backend.tests.test_scoreboard_match_links` - Passed Docker AdminLog ingestion: `docker compose exec backend python -m app.rcon_admin_log_ingestion --minutes 1440` reported `events_seen: 143`, `errors: []`. - Passed Docker materialization: `docker compose exec backend python -m app.rcon_admin_log_materialization` reported `player_stats_seen: 22`, `player_stats_materialized: 22`, `errors: []`.