Servidor de referencia
${escapeHtml(serverName)}
- Jugadores
- ${players} / ${maxPlayers}
- Mapa
- ${escapeHtml(currentMap)}
- Region
- ${escapeHtml(region)}
// Progressive enhancement for local frontend-backend checks. const RECENT_SNAPSHOT_WINDOW_MS = 30 * 60 * 1000; document.addEventListener("DOMContentLoaded", () => { console.info("HLL Vietnam frontend ready"); const backendBaseUrl = document.body.dataset.backendBaseUrl || "http://127.0.0.1:8000"; const statusNode = document.getElementById("backend-status"); const trailerFrame = document.getElementById("trailer-frame"); const trailerTitle = document.getElementById("trailer-title"); const serversTitle = document.getElementById("servers-title"); const serversNote = document.getElementById("servers-note"); const serversList = document.getElementById("servers-list"); const serversBadge = document.getElementById("servers-badge"); const serversSource = document.getElementById("servers-source"); const serversSourceLabel = document.getElementById("servers-source-label"); const serversSourceMeta = document.getElementById("servers-source-meta"); const statsPreview = document.getElementById("stats-preview"); const statsPreviewItems = document.getElementById("stats-preview-items"); updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle"); setServersDataState( { badgeNode: serversBadge, sourceNode: serversSource, labelNode: serversSourceLabel, metaNode: serversSourceMeta, }, { kind: "fallback" }, ); Promise.allSettled([ fetchHealth(backendBaseUrl, statusNode), hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle), hydrateServers( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, serversSource, serversSourceLabel, serversSourceMeta, statsPreview, statsPreviewItems, ), ]).catch((error) => { console.warn("Progressive enhancement failed", error); }); }); async function fetchHealth(backendBaseUrl, statusNode) { try { const response = await fetch(`${backendBaseUrl}/health`); if (!response.ok) { throw new Error(`Health request failed with ${response.status}`); } const payload = await response.json(); if (payload.status === "ok") { updateBackendStatus(statusNode, "Backend operativo", "status-chip--ok"); return; } throw new Error("Unexpected health payload"); } catch (error) { console.warn("Backend health check unavailable", error); updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback"); } } async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) { if (!trailerFrame || !trailerTitle) { return; } try { const response = await fetch(`${backendBaseUrl}/api/trailer`); if (!response.ok) { throw new Error(`Trailer request failed with ${response.status}`); } const payload = await response.json(); const trailer = payload.data; if (!trailer || !trailer.video_url || !trailer.title) { throw new Error("Trailer payload incomplete"); } trailerFrame.src = trailer.video_url; trailerFrame.title = trailer.title; trailerTitle.textContent = trailer.title; } catch (error) { console.warn("Trailer placeholder remains static", error); } } async function hydrateServers( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, serversSource, serversSourceLabel, serversSourceMeta, statsPreview, statsPreviewItems, ) { if (!serversTitle || !serversNote || !serversList || !serversBadge) { return; } try { const response = await fetch(`${backendBaseUrl}/api/servers`); if (!response.ok) { throw new Error(`Servers request failed with ${response.status}`); } const payload = await response.json(); const serversData = payload.data; if (!serversData || !Array.isArray(serversData.items)) { throw new Error("Servers payload incomplete"); } serversTitle.textContent = serversData.title || "Servidores actuales de Hell Let Loose"; setServersDataState( { badgeNode: serversBadge, sourceNode: serversSource, labelNode: serversSourceLabel, metaNode: serversSourceMeta, }, { kind: "fallback" }, ); if (serversData.context === "current-hll-reference") { serversNote.textContent = "Referencia provisional del HLL actual mientras no existan datos reales de HLL Vietnam."; } if (serversData.items.length === 0) { serversList.innerHTML = '
Informacion de servidores disponible mas adelante.
'; return; } serversList.innerHTML = serversData.items.map(renderServerCard).join(""); await hydrateServerStats( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, serversSource, serversSourceLabel, serversSourceMeta, statsPreview, statsPreviewItems, ); } catch (error) { console.warn("Servers panel remains on static fallback", error); } } async function hydrateServerStats( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, serversSource, serversSourceLabel, serversSourceMeta, statsPreview, statsPreviewItems, ) { if (!statsPreview || !statsPreviewItems) { return; } try { const latestPayload = await fetchJson(`${backendBaseUrl}/api/servers/latest`); const latestItems = latestPayload?.data?.items; if (!Array.isArray(latestItems) || latestItems.length === 0) { return; } const histories = await Promise.all( latestItems.map(async (server) => { const serverKey = server.external_server_id || server.server_id; const historyPayload = await fetchJson( `${backendBaseUrl}/api/servers/${encodeURIComponent(serverKey)}/history?limit=4`, ); return { key: serverKey, items: Array.isArray(historyPayload?.data?.items) ? historyPayload.data.items : [], }; }), ); const historyByServer = new Map( histories.map((entry) => [String(entry.key), entry.items]), ); const visibleItems = selectPrimaryServerItems(latestItems); const latestState = deriveSnapshotState(visibleItems); const hasRealSnapshots = visibleItems.some(isRealA2SSnapshot); serversTitle.textContent = hasRealSnapshots ? "Servidores activos con captura real" : latestPayload.data.title || "Actividad reciente de servidores"; serversNote.textContent = hasRealSnapshots ? "La vista principal muestra solo servidores con snapshots reales A2S utilizables. El fallback provisional queda reservado para cuando el backend no aporta capturas validas." : "Vista ligera basada en snapshots persistidos del backend. Si no hay capturas reales utilizables, el panel conserva la referencia provisional."; setServersDataState( { badgeNode: serversBadge, sourceNode: serversSource, labelNode: serversSourceLabel, metaNode: serversSourceMeta, }, latestState, ); statsPreview.hidden = false; statsPreviewItems.innerHTML = renderStatsPreview(visibleItems); serversList.innerHTML = renderServerSections(visibleItems, historyByServer); } catch (error) { console.warn("Historical stats preview unavailable", error); } } function updateBackendStatus(statusNode, label, stateClass) { if (!statusNode) { return; } statusNode.textContent = label; statusNode.classList.remove("status-chip--ok", "status-chip--fallback"); if (stateClass) { statusNode.classList.add(stateClass); } } function setServersDataState(nodes, state) { const { badgeNode, sourceNode, labelNode, metaNode } = nodes; if (!badgeNode || !sourceNode || !labelNode || !metaNode) { return; } if (state.kind === "live") { badgeNode.textContent = "Snapshots A2S recientes"; labelNode.textContent = "Captura real reciente"; metaNode.textContent = state.timestampLabel ? `Ultima captura A2S registrada ${state.timestampLabel}.` : "El bloque muestra snapshots recientes procedentes del backend."; badgeNode.classList.remove("status-chip--fallback"); badgeNode.classList.add("status-chip--ok"); sourceNode.dataset.state = "live"; return; } if (state.kind === "historical") { badgeNode.textContent = "Historico persistido"; labelNode.textContent = "Persistencia local disponible"; metaNode.textContent = state.timestampLabel ? `Se muestran snapshots guardados. Ultima captura ${state.timestampLabel}.` : "El backend devuelve historico persistido, aunque no sea una captura reciente."; badgeNode.classList.remove("status-chip--fallback"); badgeNode.classList.add("status-chip--ok"); sourceNode.dataset.state = "historical"; return; } badgeNode.textContent = "Fallback estatico"; labelNode.textContent = "Fallback estatico activo"; metaNode.textContent = "La landing conserva la referencia provisional cuando el backend o el historico aun no aportan snapshots utilizables."; badgeNode.classList.remove("status-chip--ok"); badgeNode.classList.add("status-chip--fallback"); sourceNode.dataset.state = "fallback"; } function renderServerCard(server) { const serverName = server.server_name || "Servidor sin nombre"; const serverStatus = server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente"; const stateClass = server.status === "online" ? "server-state--online" : "server-state--offline"; const currentMap = server.current_map || "Sin mapa disponible"; const region = server.region || "Region pendiente"; const players = Number.isFinite(server.players) ? server.players : 0; const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0; const loadPercent = maxPlayers > 0 ? Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100))) : 0; return `Servidor de referencia
${escapeHtml(eyebrowLabel)}
${escapeHtml(`${players} / ${maxPlayers}`)}
${connectAction}Tendencia reciente
${historyItems.length} capturas${escapeHtml(intro)}
${escapeHtml(item.label)}
${escapeHtml(item.value)}${escapeHtml(label)}
${escapeHtml(value)}