// Progressive enhancement for local frontend-backend checks. const RECENT_SNAPSHOT_WINDOW_MS = 30 * 60 * 1000; const DEFAULT_SERVER_POLL_INTERVAL_MS = 60 * 1000; document.addEventListener("DOMContentLoaded", () => { console.info("HLL Vietnam frontend ready"); const backendBaseUrl = document.body.dataset.backendBaseUrl || "http://127.0.0.1:8000"; const serverPollIntervalMs = getServerPollIntervalMs( document.body.dataset.serverRefreshMs, ); const statusNode = document.getElementById("backend-status"); const trailerFrame = document.getElementById("trailer-frame"); const trailerTitle = document.getElementById("trailer-title"); const serversTitle = document.getElementById("servers-title"); const serversNote = document.getElementById("servers-note"); const serversList = document.getElementById("servers-list"); const serversBadge = document.getElementById("servers-badge"); updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle"); setServersDataState(serversBadge, { kind: "fallback" }); let serverRefreshInFlight = false; const refreshServers = async () => { if (serverRefreshInFlight) { return; } serverRefreshInFlight = true; try { await hydrateServers( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, ); } finally { serverRefreshInFlight = false; } }; Promise.allSettled([ fetchHealth(backendBaseUrl, statusNode), hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle), refreshServers(), ]).catch((error) => { console.warn("Progressive enhancement failed", error); }); if (serverPollIntervalMs > 0) { window.setInterval(() => { void refreshServers(); }, serverPollIntervalMs); } }); async function fetchHealth(backendBaseUrl, statusNode) { try { const response = await fetch(`${backendBaseUrl}/health`); if (!response.ok) { throw new Error(`Health request failed with ${response.status}`); } const payload = await response.json(); if (payload.status === "ok") { updateBackendStatus(statusNode, "Backend operativo", "status-chip--ok"); return; } throw new Error("Unexpected health payload"); } catch (error) { console.warn("Backend health check unavailable", error); updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback"); } } async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) { if (!trailerFrame || !trailerTitle) { return; } try { const response = await fetch(`${backendBaseUrl}/api/trailer`); if (!response.ok) { throw new Error(`Trailer request failed with ${response.status}`); } const payload = await response.json(); const trailer = payload.data; if (!trailer || !trailer.video_url || !trailer.title) { throw new Error("Trailer payload incomplete"); } trailerFrame.src = trailer.video_url; trailerFrame.title = trailer.title; trailerTitle.textContent = trailer.title; } catch (error) { console.warn("Trailer placeholder remains static", error); } } async function hydrateServers( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, ) { if (!serversTitle || !serversNote || !serversList || !serversBadge) { return; } try { const response = await fetch(`${backendBaseUrl}/api/servers`); if (!response.ok) { throw new Error(`Servers request failed with ${response.status}`); } const payload = await response.json(); const serversData = payload.data; if (!serversData || !Array.isArray(serversData.items)) { throw new Error("Servers payload incomplete"); } serversTitle.textContent = serversData.title || "Estado actual de servidores"; setServersDataState(serversBadge, { kind: "fallback" }); if (serversData.context === "current-hll-reference") { serversNote.textContent = "Referencia actual de servidores de Hell Let Loose."; } if (serversData.items.length === 0) { serversList.innerHTML = '

Informacion de servidores disponible mas adelante.

'; return; } serversList.innerHTML = serversData.items.map(renderServerCard).join(""); await hydrateServerStats( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, ); } catch (error) { console.warn("Servers panel remains on static fallback", error); } } async function hydrateServerStats( backendBaseUrl, serversTitle, serversNote, serversList, serversBadge, ) { try { const latestPayload = await fetchJson(`${backendBaseUrl}/api/servers/latest`); const latestItems = latestPayload?.data?.items; if (!Array.isArray(latestItems) || latestItems.length === 0) { return; } const visibleItems = selectPrimaryServerItems(latestItems); const latestState = deriveSnapshotState(visibleItems); const hasRealSnapshots = visibleItems.some(isRealA2SSnapshot); serversTitle.textContent = hasRealSnapshots ? "Servidores disponibles" : latestPayload.data.title || "Actividad reciente de servidores"; serversNote.textContent = hasRealSnapshots ? "Estado actual y acceso directo a los servidores disponibles." : "Ultimo estado disponible de servidores."; setServersDataState(serversBadge, latestState); serversList.innerHTML = renderServerSections(visibleItems); } catch (error) { console.warn("Historical server enrichment unavailable", error); } } function updateBackendStatus(statusNode, label, stateClass) { if (!statusNode) { return; } statusNode.textContent = label; statusNode.classList.remove("status-chip--ok", "status-chip--fallback"); if (stateClass) { statusNode.classList.add(stateClass); } } function setServersDataState(badgeNode, state) { if (!badgeNode) { return; } if (state.kind === "live") { badgeNode.textContent = "Datos en vivo"; badgeNode.classList.remove("status-chip--fallback"); badgeNode.classList.add("status-chip--ok"); return; } if (state.kind === "historical") { badgeNode.textContent = "Actividad reciente"; badgeNode.classList.remove("status-chip--fallback"); badgeNode.classList.add("status-chip--ok"); return; } badgeNode.textContent = "Referencia actual"; badgeNode.classList.remove("status-chip--ok"); badgeNode.classList.add("status-chip--fallback"); } function renderServerCard(server) { const serverName = server.server_name || "Servidor sin nombre"; const serverStatus = server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente"; const stateClass = server.status === "online" ? "server-state--online" : "server-state--offline"; const currentMap = server.current_map || "Sin mapa disponible"; const region = server.region || "Region pendiente"; const players = Number.isFinite(server.players) ? server.players : 0; const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0; const occupancy = getPopulationPercent(players, maxPlayers); const sourceLabel = isRealA2SSnapshot(server) ? "Snapshot activo" : "Referencia actual"; return `

${escapeHtml(sourceLabel)}

${escapeHtml(serverName)}

${escapeHtml(serverStatus)}

${players} / ${maxPlayers}

Jugadores
${players} / ${maxPlayers}
Mapa
${escapeHtml(currentMap)}
Region
${escapeHtml(region)}
`; } function renderServerStatsCard(server) { const serverName = server.server_name || "Servidor sin nombre"; const statusLabel = formatServerStatus(server.status); const stateClass = server.status === "online" ? "server-state--online" : "server-state--offline"; const isRealSnapshot = server.snapshot_origin === "real-a2s"; const currentMap = server.current_map || "Sin mapa disponible"; const region = server.region || "Region pendiente"; const players = Number.isFinite(server.players) ? server.players : 0; const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0; const occupancy = getPopulationPercent(players, maxPlayers); const updatedAt = server.captured_at ? formatTimestamp(server.captured_at) : "Sin captura reciente"; const updatedAgo = formatElapsedMinutes(server.history_summary?.minutes_since_last_capture); const connectAction = renderConnectAction(server); const cardVariantClass = isRealSnapshot ? "server-card--real" : "server-card--reference"; const quickFacts = renderQuickFacts([ { label: "Mapa", value: currentMap }, { label: "Region", value: region }, { label: "Ultima captura", value: updatedAgo || updatedAt }, ]); return `

${isRealSnapshot ? "Snapshot activo" : "Referencia actual"}

${escapeHtml(serverName)}

${escapeHtml(statusLabel)}

${escapeHtml(`${players} / ${maxPlayers}`)}

${connectAction}
${quickFacts}
`; } function renderServerSections(latestItems) { return `
${latestItems.map((server) => renderServerStatsCard(server)).join("")}
`; } function renderConnectAction(server) { if (!server || !isRealA2SSnapshot(server)) { return ""; } const host = typeof server.host === "string" ? server.host.trim() : ""; const gamePort = Number.isInteger(server.game_port) ? server.game_port : Number(server.game_port); if (!host || !Number.isInteger(gamePort) || gamePort <= 0) { return ""; } const connectUrl = `steam://connect/${host}:${gamePort}`; return `
Conectar
`; } function renderQuickFacts(items) { return `
${items .map( (item) => `

${escapeHtml(item.label)}

${escapeHtml(item.value)}
`, ) .join("")}
`; } function selectPrimaryServerItems(items) { if (!Array.isArray(items)) { return []; } const realItems = items.filter(isRealA2SSnapshot); return realItems.length > 0 ? realItems : items; } function isRealA2SSnapshot(item) { return item?.snapshot_origin === "real-a2s"; } function deriveSnapshotState(items) { const stateItems = Array.isArray(items) ? items : []; const realItems = stateItems.filter(isRealA2SSnapshot); const itemsForState = realItems.length > 0 ? realItems : stateItems; const latestTimestamp = itemsForState .map((item) => item.captured_at) .filter(Boolean) .sort() .at(-1); const latestDate = latestTimestamp ? new Date(latestTimestamp) : null; const latestTime = latestDate && !Number.isNaN(latestDate.getTime()) ? latestDate.getTime() : null; const timestampLabel = latestTimestamp ? formatTimestamp(latestTimestamp) : ""; const hasRealA2S = realItems.length > 0; if (hasRealA2S && latestTime && Date.now() - latestTime <= RECENT_SNAPSHOT_WINDOW_MS) { return { kind: "live", timestampLabel }; } return { kind: "historical", timestampLabel }; } function formatServerStatus(status) { if (status === "online") { return "Online"; } if (status === "offline") { return "Offline"; } return "Estado pendiente"; } function formatTimestamp(timestamp) { const value = new Date(timestamp); if (Number.isNaN(value.getTime())) { return "Fecha no disponible"; } return new Intl.DateTimeFormat("es-ES", { dateStyle: "short", timeStyle: "short", }).format(value); } function formatElapsedMinutes(minutes) { if (!Number.isFinite(minutes)) { return ""; } if (minutes < 1) { return "hace menos de 1 min"; } if (minutes < 60) { return `hace ${minutes} min`; } const hours = Math.floor(minutes / 60); if (hours < 24) { return `hace ${hours} h`; } const days = Math.floor(hours / 24); return `hace ${days} d`; } function getPopulationPercent(players, maxPlayers) { if (!Number.isFinite(players) || !Number.isFinite(maxPlayers) || maxPlayers <= 0) { return 0; } return Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100))); } function getServerPollIntervalMs(rawValue) { const parsedValue = Number(rawValue); if (!Number.isFinite(parsedValue) || parsedValue <= 0) { return DEFAULT_SERVER_POLL_INTERVAL_MS; } return parsedValue; } async function fetchJson(url) { const response = await fetch(url); if (!response.ok) { throw new Error(`Request failed with ${response.status}`); } return response.json(); } function escapeHtml(value) { return String(value) .replaceAll("&", "&") .replaceAll("<", "<") .replaceAll(">", ">") .replaceAll('"', """) .replaceAll("'", "'"); }