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comunidadhll/ai/tasks/pending/TASK-123-materialize-rcon-player-match-stats.md
2026-05-19 14:10:31 +02:00

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id, title, status, type, team, supporting_teams, roadmap_item, priority
id title status type team supporting_teams roadmap_item priority
TASK-123 Materialize RCON player match stats pending backend Backend Senior
Arquitecto de Base de Datos
Arquitecto Python
rcon-full-data high

TASK-123 - Materialize RCON player match stats

Goal

Build first-pass per-match player statistics from RCON AdminLog kill, team and presence events.

Background

The internal match detail page should eventually show a simplified scoreboard-like view backed by RCON. AdminLog includes KILL, TEAMSWITCH, CONNECTED and DISCONNECTED events that can produce kills, deaths, teamkills, weapon counts and player presence.

Constraints

  • No UI changes.
  • Do not expose raw player IDs in frontend work.
  • Do not reactivate Elo/MMR.
  • Do not reintroduce Comunidad Hispana #03.
  • Do not store secrets, runtime DB files or backend/runtime.
  • Keep rematerialization deterministic and idempotent.

Allowed Changes

  • backend materialization/storage code for RCON player match stats
  • optional structured event timeline table or read logic
  • backend tests and fixtures
  • this task file when moving it through the workflow

Implementation Requirements

  • Work from a dedicated branch for this task.
  • Read first:
    • AGENTS.md
    • ai/architecture-index.md
    • ai/repo-context.md
    • ai/orchestrator/backend-senior.md
    • ai/orchestrator/database-architect.md
    • backend/app/rcon_admin_log_parser.py
    • backend/app/rcon_admin_log_storage.py
    • materialized match code from TASK-122
  • Use parsed events from rcon_admin_log_events.
  • Associate events to matches by target and server-time range between match_start and match_end.
  • Create a table such as rcon_match_player_stats with target, match, player identity/display, team, kills, deaths, teamkills, deaths by teamkill, weapon JSON, death-by weapon JSON, most-killed JSON, death-by JSON and first/last seen server time.
  • Optionally create rcon_match_events for structured timeline rows, or read directly from AdminLog events.
  • For KILL, add one kill to the killer when teams differ, add one death to the victim, and count same-team kills as teamkills plus victim deaths by teamkill.
  • Track weapon counts and killer-victim counts.
  • Use connected/disconnected/team switch events to improve presence and team attribution.
  • Handle missing or non-Steam-style player IDs robustly.

Validation Commands

  • python -m compileall backend/app
  • python -m pytest backend/tests/<new_or_relevant_player_stats_tests>.py

Manual Verification Steps

  • Validate offline fixtures containing KILL, TEAMSWITCH, CONNECTED and DISCONNECTED.
  • Confirm kills, deaths, teamkills, weapons, most killed and death-by summaries.
  • Confirm repeated materialization does not duplicate or inflate stats.
  • Confirm /health still works.
  • Confirm git diff --name-only matches the allowed scope.

Git Requirements

  • Create a dedicated branch for this task, for example codex/task-123-rcon-player-stats.
  • Run relevant validation before committing.
  • Stage only intended files.
  • Commit the completed implementation.
  • Push the branch to origin.