2.3 KiB
2.3 KiB
TASK-256 - Polish player profile layout, name fallback and user copy
Summary
This task polishes the public player profile in stats.html after TASK-253 and TASK-255.
Changes included:
- moved external profile links out of the lower summary grid
- kept selected search-result names as UI fallback when the profile payload has no player name
- replaced technical user-facing copy with player-friendly messages
- kept KPM visibility restricted to
kpm_status == ready
External Profile Layout
Perfiles externos now renders directly under the Perfil personal state text and before the weekly/monthly comparison cards.
The lower summary grid now only contains:
IdentidadVentana semanalVentana mensual
The links remain responsive and wrap on narrow screens.
Player Name Fallback
Root cause:
- degraded weekly/monthly profile payloads can return no
player_name - the frontend then fell back to
Sin nombre - this ignored the player name already selected from search results
Fix:
- the selected result name is passed into
loadPlayerProfile(...) - visible name priority is:
- payload player name if it is usable
- selected search-result name
- current search text if it looks like a name
Jugador seleccionado
Raw Steam/Epic identifiers are not used as visible profile names.
User Copy
Replaced visible technical wording:
Backend no disponible...->Servicio no disponible...Verifica backend...->Intentalo de nuevo en unos segundos.Jugador sin estadisticas suficientes...->Todavia no hay estadisticas suficientes para este jugador.Ranking ausente->Sin posicion- backend/recalculation note ->
Comparativa basada en los datos disponibles actualmente.
Internal variable names and fetch URLs still use backend terminology where required by code.
Validation
Executed:
node --check frontend/assets/js/stats.js
Static checks:
- no visible
Sin nombrefallback remains in stats UI - no visible profile copy mentions backend, endpoint, payload, read model, ranking block, or recalculation
- KPM is still rendered only for
kpm_status == ready - Steam profile links still resolve to Steam + Hellor + HLL Records + Helo
- Epic profile links still resolve to Hellor + HLL Records
Notes
- No backend changes.
- No TeamKills changes.
- No asset changes.
- No scheduler/RCON/server configuration changes.