Files
comunidadhll/frontend/assets/js/main.js
2026-03-20 19:40:51 +01:00

465 lines
14 KiB
JavaScript

// Progressive enhancement for local frontend-backend checks.
const DEFAULT_SERVER_POLL_INTERVAL_MS = 120 * 1000;
document.addEventListener("DOMContentLoaded", () => {
console.info("HLL Vietnam frontend ready");
const backendBaseUrl =
document.body.dataset.backendBaseUrl || "http://127.0.0.1:8000";
const serverPollIntervalMs = getServerPollIntervalMs(
document.body.dataset.serverRefreshMs,
);
const statusNode = document.getElementById("backend-status");
const trailerFrame = document.getElementById("trailer-frame");
const trailerTitle = document.getElementById("trailer-title");
const serversTitle = document.getElementById("servers-title");
const serversNote = document.getElementById("servers-note");
const serversList = document.getElementById("servers-list");
const serversBadge = document.getElementById("servers-badge");
updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle");
setServersDataState(serversBadge, { kind: "fallback" });
let serverRefreshInFlight = false;
const refreshServers = async () => {
if (serverRefreshInFlight) {
return;
}
serverRefreshInFlight = true;
try {
await hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
);
} finally {
serverRefreshInFlight = false;
}
};
Promise.allSettled([
fetchHealth(backendBaseUrl, statusNode),
hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle),
refreshServers(),
]).catch((error) => {
console.warn("Progressive enhancement failed", error);
});
if (serverPollIntervalMs > 0) {
window.setInterval(() => {
void refreshServers();
}, serverPollIntervalMs);
}
});
async function fetchHealth(backendBaseUrl, statusNode) {
try {
const response = await fetch(`${backendBaseUrl}/health`);
if (!response.ok) {
throw new Error(`Health request failed with ${response.status}`);
}
const payload = await response.json();
if (payload.status === "ok") {
updateBackendStatus(statusNode, "Backend operativo", "status-chip--ok");
return;
}
throw new Error("Unexpected health payload");
} catch (error) {
console.warn("Backend health check unavailable", error);
updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback");
}
}
async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) {
if (!trailerFrame || !trailerTitle) {
return;
}
try {
const response = await fetch(`${backendBaseUrl}/api/trailer`);
if (!response.ok) {
throw new Error(`Trailer request failed with ${response.status}`);
}
const payload = await response.json();
const trailer = payload.data;
if (!trailer || !trailer.video_url || !trailer.title) {
throw new Error("Trailer payload incomplete");
}
trailerFrame.src = trailer.video_url;
trailerFrame.title = trailer.title;
trailerTitle.textContent = trailer.title;
} catch (error) {
console.warn("Trailer placeholder remains static", error);
}
}
async function hydrateServers(
backendBaseUrl,
serversTitle,
serversNote,
serversList,
serversBadge,
) {
if (!serversTitle || !serversNote || !serversList || !serversBadge) {
return;
}
try {
const payload = await fetchJson(`${backendBaseUrl}/api/servers`);
const serversData = payload.data;
if (!serversData || !Array.isArray(serversData.items)) {
throw new Error("Servers payload incomplete");
}
serversTitle.textContent =
serversData.title || "Estado actual de servidores";
setServersDataState(
serversBadge,
deriveSnapshotState(serversData),
);
serversNote.textContent = buildServersNote(serversData);
if (serversData.items.length === 0) {
serversList.innerHTML =
'<p class="servers-empty">Informacion de servidores disponible mas adelante.</p>';
return;
}
const visibleItems = selectPrimaryServerItems(serversData.items);
serversList.innerHTML = renderServerSections(visibleItems);
} catch (error) {
console.warn("Servers panel remains on static fallback", error);
}
}
function updateBackendStatus(statusNode, label, stateClass) {
if (!statusNode) {
return;
}
statusNode.textContent = label;
statusNode.classList.remove("status-chip--ok", "status-chip--fallback");
if (stateClass) {
statusNode.classList.add(stateClass);
}
}
function setServersDataState(badgeNode, state) {
if (!badgeNode) {
return;
}
if (state.kind === "live") {
badgeNode.textContent = state.timestampLabel
? `Actualizado ${state.timestampLabel}`
: "Datos en vivo";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
return;
}
if (state.kind === "historical") {
badgeNode.textContent = state.timestampLabel
? `Snapshot ${state.timestampLabel}`
: "Actividad reciente";
badgeNode.classList.remove("status-chip--fallback");
badgeNode.classList.add("status-chip--ok");
return;
}
badgeNode.textContent = "Respaldo controlado";
badgeNode.classList.remove("status-chip--ok");
badgeNode.classList.add("status-chip--fallback");
}
function renderServerCard(server) {
const serverName = server.server_name || "Servidor sin nombre";
const serverStatus =
server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente";
const stateClass =
server.status === "online" ? "server-state--online" : "server-state--offline";
const currentMap = server.current_map || "Sin mapa disponible";
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const occupancy = getPopulationPercent(players, maxPlayers);
const sourceLabel = isRealA2SSnapshot(server) ? "Snapshot activo" : "Referencia actual";
return `
<article class="server-card">
<div class="server-card__top">
<div class="server-card__identity">
<p class="server-card__eyebrow">${escapeHtml(sourceLabel)}</p>
<h3>${escapeHtml(serverName)}</h3>
</div>
<div class="server-card__status-column">
<span class="server-state ${stateClass}">${escapeHtml(serverStatus)}</span>
<p class="server-card__population">${players} / ${maxPlayers}</p>
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${occupancy}%"></span>
</div>
<dl class="server-card__stats">
<div class="server-stat server-stat--players">
<dt>Jugadores</dt>
<dd>${players} / ${maxPlayers}</dd>
</div>
<div class="server-stat">
<dt>Mapa</dt>
<dd>${escapeHtml(currentMap)}</dd>
</div>
<div class="server-stat">
<dt>Region</dt>
<dd>${escapeHtml(region)}</dd>
</div>
</dl>
</article>
`;
}
function renderServerStatsCard(server) {
const serverName = server.server_name || "Servidor sin nombre";
const statusLabel = formatServerStatus(server.status);
const stateClass =
server.status === "online" ? "server-state--online" : "server-state--offline";
const isRealSnapshot = server.snapshot_origin === "real-a2s";
const currentMap = server.current_map || "Sin mapa disponible";
const region = server.region || "Region pendiente";
const players = Number.isFinite(server.players) ? server.players : 0;
const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
const occupancy = getPopulationPercent(players, maxPlayers);
const updatedAt = server.captured_at
? formatTimestamp(server.captured_at)
: "Sin captura reciente";
const updatedAgo = formatElapsedMinutes(server.history_summary?.minutes_since_last_capture);
const connectAction = renderConnectAction(server);
const cardVariantClass = isRealSnapshot ? "server-card--real" : "server-card--reference";
const quickFacts = renderQuickFacts([
{ label: "Mapa", value: currentMap },
{ label: "Region", value: region },
{ label: "Ultima captura", value: updatedAgo || updatedAt },
]);
return `
<article class="server-card server-card--stats ${cardVariantClass}">
<div class="server-card__top server-card__top--stats">
<div class="server-card__identity">
<p class="server-card__eyebrow">${isRealSnapshot ? "Snapshot activo" : "Referencia actual"}</p>
<h3>${escapeHtml(serverName)}</h3>
</div>
<div class="server-card__status-column">
<span class="server-state ${stateClass}">${escapeHtml(statusLabel)}</span>
<p class="server-card__population">${escapeHtml(`${players} / ${maxPlayers}`)}</p>
${connectAction}
</div>
</div>
<div class="server-card__load" aria-hidden="true">
<span style="width: ${occupancy}%"></span>
</div>
${quickFacts}
</article>
`;
}
function renderServerSections(latestItems) {
return `
<div class="servers-grid servers-grid--section">
${latestItems.map((server) => renderServerStatsCard(server)).join("")}
</div>
`;
}
function renderConnectAction(server) {
if (!server || !isRealA2SSnapshot(server)) {
return "";
}
const host = typeof server.host === "string" ? server.host.trim() : "";
const gamePort = Number.isInteger(server.game_port) ? server.game_port : Number(server.game_port);
if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
return "";
}
const connectUrl = `steam://connect/${host}:${gamePort}`;
return `
<div class="server-card__actions">
<a class="server-connect-button" href="${escapeHtml(connectUrl)}">Conectar</a>
</div>
`;
}
function renderQuickFacts(items) {
return `
<div class="server-card__quickfacts">
${items
.map(
(item) => `
<article class="server-card__quickfact">
<p>${escapeHtml(item.label)}</p>
<strong>${escapeHtml(item.value)}</strong>
</article>
`,
)
.join("")}
</div>
`;
}
function selectPrimaryServerItems(items) {
if (!Array.isArray(items)) {
return [];
}
const realItems = items.filter(isRealA2SSnapshot);
return realItems.length > 0 ? realItems : items;
}
function isRealA2SSnapshot(item) {
return item?.snapshot_origin === "real-a2s";
}
function deriveSnapshotState(serversData) {
const timestampLabel = serversData?.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "";
if (!serversData) {
return { kind: "fallback", timestampLabel };
}
if (serversData.freshness === "fresh" && serversData.source === "real-time-a2s-refresh") {
return { kind: "live", timestampLabel };
}
if (Array.isArray(serversData.items) && serversData.items.length > 0) {
return { kind: "historical", timestampLabel };
}
return { kind: "fallback", timestampLabel };
}
function buildServersNote(serversData) {
const lastSnapshotLabel = serversData.last_snapshot_at
? formatTimestamp(serversData.last_snapshot_at)
: "sin timestamp disponible";
const snapshotAgeLabel = formatSnapshotAge(serversData.snapshot_age_seconds);
if (serversData.freshness === "fresh") {
return `Estado real consultado desde backend. Ultimo snapshot: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
}
if (Array.isArray(serversData.items) && serversData.items.length > 0) {
return `El backend no pudo refrescar ahora mismo y muestra el ultimo snapshot valido. Captura: ${lastSnapshotLabel}${snapshotAgeLabel ? `, ${snapshotAgeLabel}.` : "."}`;
}
return "El backend no pudo obtener un snapshot valido de los 2 servidores en este momento.";
}
function formatServerStatus(status) {
if (status === "online") {
return "Online";
}
if (status === "offline") {
return "Offline";
}
return "Estado pendiente";
}
function formatTimestamp(timestamp) {
const value = new Date(timestamp);
if (Number.isNaN(value.getTime())) {
return "Fecha no disponible";
}
return new Intl.DateTimeFormat("es-ES", {
dateStyle: "short",
timeStyle: "short",
}).format(value);
}
function formatElapsedMinutes(minutes) {
if (!Number.isFinite(minutes)) {
return "";
}
if (minutes < 1) {
return "hace menos de 1 min";
}
if (minutes < 60) {
return `hace ${minutes} min`;
}
const hours = Math.floor(minutes / 60);
if (hours < 24) {
return `hace ${hours} h`;
}
const days = Math.floor(hours / 24);
return `hace ${days} d`;
}
function formatSnapshotAge(snapshotAgeSeconds) {
if (!Number.isFinite(snapshotAgeSeconds)) {
return "";
}
if (snapshotAgeSeconds < 60) {
return `hace ${snapshotAgeSeconds} s`;
}
const wholeMinutes = Math.floor(snapshotAgeSeconds / 60);
if (wholeMinutes < 60) {
return `hace ${wholeMinutes} min`;
}
const wholeHours = Math.floor(wholeMinutes / 60);
return `hace ${wholeHours} h`;
}
function getPopulationPercent(players, maxPlayers) {
if (!Number.isFinite(players) || !Number.isFinite(maxPlayers) || maxPlayers <= 0) {
return 0;
}
return Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100)));
}
function getServerPollIntervalMs(rawValue) {
const parsedValue = Number(rawValue);
if (!Number.isFinite(parsedValue) || parsedValue <= 0) {
return DEFAULT_SERVER_POLL_INTERVAL_MS;
}
return parsedValue;
}
async function fetchJson(url) {
const response = await fetch(url);
if (!response.ok) {
throw new Error(`Request failed with ${response.status}`);
}
return response.json();
}
function escapeHtml(value) {
return String(value)
.replaceAll("&", "&amp;")
.replaceAll("<", "&lt;")
.replaceAll(">", "&gt;")
.replaceAll('"', "&quot;")
.replaceAll("'", "&#39;");
}