Document historical match KPM analysis
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---
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id: TASK-239
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title: Analyze kills per minute column for historical match detail
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status: done
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type: research
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team: Analista
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supporting_teams:
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- Frontend Senior
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- Backend Senior
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roadmap_item: foundation
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priority: medium
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---
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# TASK-239 - Analyze kills per minute column for historical match detail
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## Goal
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Determine whether a `Kills por minuto` column can be added honestly to the historical match detail page without reintroducing false KPM.
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## Files Read First
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- `docs/REAL_KPM_PLAYER_ACTIVE_SECONDS_DESIGN.md`
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- `frontend/assets/js/historico-partida.js`
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- `backend/app/payloads.py`
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- `backend/app/rcon_historical_read_model.py`
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- `backend/app/rcon_historical_player_stats.py`
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## Findings
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1. `historico-partida.js` currently shows only:
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- player name
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- team
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- kills
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- deaths
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- teamkills
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- KD
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2. The historical match detail payload comes from `build_historical_match_detail_payload()` and `get_rcon_historical_match_detail()`.
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3. The current match detail data includes:
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- match duration
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- match start/end
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- player kills/deaths/teamkills
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- `top_weapons`, `most_killed`, `death_by`
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4. The current detail payload does not expose:
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- `player_active_seconds`
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- `play_time`
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- per-player presence intervals
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- any trustworthy per-player played-minutes field
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5. The existing design document already states that real KPM is blocked until `player_active_seconds` exists as a real materialized field.
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## Conclusion
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Do not implement `Kills por minuto` now.
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The repository still lacks a trustworthy player-level time-played field for historical match detail. Using match duration would only produce `kills por minuto de partida`, not real player KPM, and that was explicitly ruled out.
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## Honest Alternatives
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Possible future options:
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1. Real KPM:
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- only after `player_active_seconds` is materialized per player and per match
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2. Explicitly different metric:
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- `Kills/min partida`
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- only if product explicitly wants that weaker metric and labels it as match-duration-based
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## Implementation Recommendation
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Current recommendation: do not add the column yet.
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Required before implementation:
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1. Backend field such as `player_active_seconds`
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2. Payload exposure for that field in historical match detail
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3. Clear UI distinction between:
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- real KPM
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- kills per match
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- any match-duration-derived metric
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## Validation
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- Analysis only
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- No frontend implementation changed for this task
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- No backend code changed
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- No API contract changed
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## Outcome
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The task confirms that real `Kills por minuto` cannot be implemented safely today and should remain out of the UI until the data model supports it.
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95
docs/HISTORICAL_MATCH_KILLS_PER_MINUTE_ANALYSIS.md
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95
docs/HISTORICAL_MATCH_KILLS_PER_MINUTE_ANALYSIS.md
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# Historical Match Kills Per Minute Analysis
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## Scope
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This analysis covers the player table inside `historico-partida.html` for historical match detail.
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## Question
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Can the UI add a `Kills por minuto` column now without reintroducing false KPM?
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## Short Answer
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No.
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## Why It Cannot Be Implemented Honestly Yet
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The current historical match detail payload exposes player combat totals and match-level timing, but it does not expose a trustworthy player-level active time.
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Available today:
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- per player:
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- `kills`
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- `deaths`
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- `teamkills`
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- `kd_ratio` or enough data to derive it
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- `top_weapons`
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- `most_killed`
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- `death_by`
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- per match:
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- `duration_seconds`
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- `started_at`
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- `ended_at`
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Missing for real KPM:
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- `player_active_seconds`
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- real played minutes per player
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- presence intervals
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- a quality flag that tells whether playtime is exact, observed, estimated or unknown
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## Data Review
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`build_historical_match_detail_payload()` serves `item` from the RCON historical read model when available.
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`historico-partida.js` currently renders the player table with:
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- `Jugador`
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- `Equipo`
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- `Kills`
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- `Muertes`
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- `TK`
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- `KD`
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There is no frontend or payload field for honest KPM.
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## Important Constraint
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Real KPM must mean:
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```text
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kills / (player_active_seconds / 60)
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```
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It must not mean:
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```text
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kills / match_duration_minutes
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```
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unless the product intentionally introduces a different metric with a clearly different label.
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## Existing Design Reference
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`docs/REAL_KPM_PLAYER_ACTIVE_SECONDS_DESIGN.md` already documents the correct long-term direction:
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- materialize `player_active_seconds`
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- carry a playtime quality classification
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- compute KPM in backend read models and snapshots
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- never compute real KPM in frontend JavaScript
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## Recommendation
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Do not add the column now.
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Safe next step:
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1. Add real `player_active_seconds` to the historical player detail model.
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2. Expose it in the match detail payload.
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3. Add `Kills por minuto` only when backed by that field.
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Optional weaker alternative, only with explicit product approval:
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- `Kills/min partida`
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- clearly labeled as match-duration-based
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- never presented as player KPM
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