Files
comunidadhll/ai/tasks/done/TASK-239-analyze-kills-per-minute-column-for-historical-match-detail.md
2026-06-11 09:26:44 +02:00

2.6 KiB

id, title, status, type, team, supporting_teams, roadmap_item, priority
id title status type team supporting_teams roadmap_item priority
TASK-239 Analyze kills per minute column for historical match detail done research Analista
Frontend Senior
Backend Senior
foundation medium

TASK-239 - Analyze kills per minute column for historical match detail

Goal

Determine whether a Kills por minuto column can be added honestly to the historical match detail page without reintroducing false KPM.

Files Read First

  • docs/REAL_KPM_PLAYER_ACTIVE_SECONDS_DESIGN.md
  • frontend/assets/js/historico-partida.js
  • backend/app/payloads.py
  • backend/app/rcon_historical_read_model.py
  • backend/app/rcon_historical_player_stats.py

Findings

  1. historico-partida.js currently shows only:
    • player name
    • team
    • kills
    • deaths
    • teamkills
    • KD
  2. The historical match detail payload comes from build_historical_match_detail_payload() and get_rcon_historical_match_detail().
  3. The current match detail data includes:
    • match duration
    • match start/end
    • player kills/deaths/teamkills
    • top_weapons, most_killed, death_by
  4. The current detail payload does not expose:
    • player_active_seconds
    • play_time
    • per-player presence intervals
    • any trustworthy per-player played-minutes field
  5. The existing design document already states that real KPM is blocked until player_active_seconds exists as a real materialized field.

Conclusion

Do not implement Kills por minuto now.

The repository still lacks a trustworthy player-level time-played field for historical match detail. Using match duration would only produce kills por minuto de partida, not real player KPM, and that was explicitly ruled out.

Honest Alternatives

Possible future options:

  1. Real KPM:
    • only after player_active_seconds is materialized per player and per match
  2. Explicitly different metric:
    • Kills/min partida
    • only if product explicitly wants that weaker metric and labels it as match-duration-based

Implementation Recommendation

Current recommendation: do not add the column yet.

Required before implementation:

  1. Backend field such as player_active_seconds
  2. Payload exposure for that field in historical match detail
  3. Clear UI distinction between:
    • real KPM
    • kills per match
    • any match-duration-derived metric

Validation

  • Analysis only
  • No frontend implementation changed for this task
  • No backend code changed
  • No API contract changed

Outcome

The task confirms that real Kills por minuto cannot be implemented safely today and should remain out of the UI until the data model supports it.