170 lines
5.4 KiB
Markdown
170 lines
5.4 KiB
Markdown
---
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id: TASK-158
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title: Current match realtime transport
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status: pending
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type: backend
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team: Backend Senior
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supporting_teams: [Frontend Senior]
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roadmap_item: foundation
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priority: high
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---
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# TASK-158 - Current match realtime transport
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## Goal
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Implement a real-time or near-real-time update strategy for the current-match page, prioritizing the kill feed and then current match metadata/player stats.
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## Background
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The current-match page currently refreshes through polling. In `frontend/assets/js/partida-actual.js`, the current interval is:
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`CURRENT_MATCH_POLL_INTERVAL_MS = 30 * 1000`
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The user explicitly rejected this behavior:
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- "He dicho que se actualice en vivo y no cada 20 segundos"
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The page should behave much closer to real time, especially for the kill feed. A 20/30-second refresh is too slow for a live combat screen.
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Current endpoints:
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- `GET /api/current-match?server=...`
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- `GET /api/current-match/kills?server=...`
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- `GET /api/current-match/players?server=...`
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## Files to Read First
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- `AGENTS.md`
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- `ai/repo-context.md`
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- `ai/architecture-index.md`
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- `frontend/assets/js/partida-actual.js`
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- `backend/app/routes.py`
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- `backend/app/rcon_admin_log_storage.py`
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Inspect the current frontend refresh flow, current-match route payloads, kill feed read model, trusted server validation, and recent AdminLog materialization cadence before changing code.
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## Expected Files to Modify
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Allowed changes:
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- `backend/app/routes.py`
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- `backend/app/payloads.py`
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- `backend/app/rcon_admin_log_storage.py`
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- backend helper/read-model files if needed
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- `frontend/assets/js/partida-actual.js`
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- `frontend/partida-actual.html` if needed
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- focused tests
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## Constraints - DO NOT BREAK
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- Do not query RCON directly from the frontend.
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- Do not expose raw AdminLog lines.
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- Do not fabricate events.
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- Do not show stale kills as live kills.
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- Do not depend on server #03.
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- Do not break existing REST endpoints.
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- Do not break historical pages or historical match detail pages.
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- Keep trusted server validation.
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- Keep current public scoreboard URLs without `/games`.
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- Avoid overloading the backend/RCON/AdminLog pipeline.
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- Commit and push after implementation.
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## Implementation Requirements
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### 1. RCA first
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- Document current update flow in TASK done notes.
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- Confirm which parts are safe to update at high frequency:
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- kill feed
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- player stats
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- match metadata/scoreboard
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- Identify whether the backend has access to sufficiently fresh AdminLog data without calling RCON per browser poll.
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### 2. Preferred transport
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Evaluate and implement the safest available option:
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- Server-Sent Events (SSE) endpoint for live kill events, OR
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- short polling for killfeed every 1-2 seconds with ETag/since cursor/last_event_id, OR
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- another minimal transport that gives near-real-time updates without duplicating events.
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Prefer SSE if it is simple and safe in the current backend stack.
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If SSE is not appropriate, implement short polling with cursor semantics.
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### 3. Kill feed endpoint behavior
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Add support for incremental fetching:
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- `since_event_id` or since timestamp/server_time
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- `limit`
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- server slug
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- trusted server validation
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The endpoint must return only new events where possible.
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### 4. Frontend behavior
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- Remove dependency on a 20/30-second interval for kill feed updates.
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- Kill feed should update in near-real-time.
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- Avoid overlapping requests.
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- Preserve `event_id` deduplication.
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- Do not re-render the whole panel if no new events arrived.
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- Keep a capped event buffer.
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### 5. Match metadata and player stats
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- These do not need to update every second.
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- Keep a slower safe refresh for scoreboard/player stats if needed, for example 10-30 seconds.
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- The kill feed must be faster than metadata refresh.
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### 6. Failure/reconnect
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- If SSE is used, implement reconnect behavior.
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- If short polling is used, handle transient errors without breaking the page.
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- Show a small stale/error state only when needed.
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### 7. Backend load
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- Do not query expensive RCON calls per browser every second.
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- Prefer reading already persisted/recent AdminLog materialized data.
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- If a live AdminLog ingestion cadence is insufficient, document it instead of hiding the limitation.
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## Validation
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Run:
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- `python -m compileall backend/app`
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- focused backend tests if added/updated
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- `node --check frontend/assets/js/partida-actual.js`
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- `git diff --check`
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Before completing the task also confirm that `git diff --name-only` matches the expected scope.
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## Manual Verification Steps
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- Rebuild backend and frontend.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-01`.
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- Open `http://localhost:8080/partida-actual.html?server=comunidad-hispana-02`.
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- During an active match, verify new kill events appear without waiting 20/30 seconds.
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- Verify repeated updates do not duplicate events.
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- Verify no raw AdminLog lines appear.
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- Verify stale events are not displayed as live.
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- Verify metadata/scoreboard remains stable and does not flicker.
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- Verify backend logs do not show excessive RCON/API pressure.
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## Expected Outcome
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The current-match kill feed updates in near-real-time, without depending on the existing 30-second page refresh cycle.
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## Outcome
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Document the RCA, transport decision, validation performed, load/freshness limitations, and any follow-up task that should be created instead of expanding this task.
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## Change Budget
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- Prefer fewer than 5 modified files.
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- Prefer changes under 200 lines when feasible.
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- Split the work into follow-up tasks if limits are exceeded.
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