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comunidadhll/ai/architecture-index.md

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# Architecture Index
This file gives AI agents a fast overview of HLL Vietnam before they inspect the repository in detail.
## Application Type
Community website repository with a static landing in the current phase and a planned Python backend in later phases.
## Top-Level Structure
### Documentation
- `README.md`
- `AGENTS.md`
- `docs/current-hll-servers-source-plan.md`
- `docs/`
### Frontend
- `frontend/index.html`
- `frontend/assets/css/`
- `frontend/assets/js/`
- `frontend/assets/img/`
### Backend
- `backend/`
- `backend/app/`
### AI Platform
- `ai/`
- `ai/orchestrator/`
- `ai/prompts/`
- `ai/tasks/`
### Automation And Support
- `scripts/`
- `.github/workflows/`
## Current Technical Baseline
- Frontend runtime is plain browser-loaded HTML, CSS and JavaScript.
- Backend runtime is a minimal Python bootstrap with `GET /health` and room for placeholder API routes.
- Python is the expected backend language for future development.
- GitHub Actions and local PowerShell scripts may support the AI task workflow.
## Editing Priorities
- Product-facing changes usually start in `frontend/`.
- Process and coordination changes usually start in `ai/`, `AGENTS.md` and `scripts/`.
- Backend changes must remain preparatory unless a task explicitly changes that scope.
## Validation Expectations
- Frontend changes should remain compatible with local browser opening where applicable.
- AI platform changes should keep task paths and documentation aligned.
- Script changes should fail safely when optional tools or tests are not configured.
## Current Integration Direction
- Discord and game server data remain in planning phase until sources, limits and security are validated.
- Initial dynamic data should come from controlled backend placeholders, not direct frontend calls to external services.
- The technical plan for these integrations is documented in `docs/discord-and-server-data-plan.md`.
- Current Hell Let Loose servers may be exposed as a clearly marked provisional reference block before HLL Vietnam-specific data exists.
- The phased source strategy for that provisional block is documented in `docs/current-hll-servers-source-plan.md`.
- The ingestion strategy for converting that provisional block into normalized server snapshots is documented in `docs/current-hll-data-ingestion-plan.md`.
- The logical storage foundation for persisting server snapshots is documented in `docs/stats-database-schema-foundation.md`.
- Historical match and player statistics must come from the public CRCON scoreboard JSON layer, not from A2S or the `/games` HTML shell.
- The validated discovery for those historical sources is documented in `docs/historical-crcon-source-discovery.md`.
- The persisted historical domain model for CRCON matches, players and ingestion runs is documented in `docs/historical-domain-model.md`.
- Frontend data consumption should remain progressive, endpoint by endpoint, with static fallbacks preserved during migration.
- The frontend integration strategy is documented in `docs/frontend-data-consumption-plan.md`.