471 lines
14 KiB
JavaScript
471 lines
14 KiB
JavaScript
// Progressive enhancement for local frontend-backend checks.
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const RECENT_SNAPSHOT_WINDOW_MS = 30 * 60 * 1000;
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const DEFAULT_SERVER_POLL_INTERVAL_MS = 60 * 1000;
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document.addEventListener("DOMContentLoaded", () => {
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console.info("HLL Vietnam frontend ready");
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const backendBaseUrl =
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document.body.dataset.backendBaseUrl || "http://127.0.0.1:8000";
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const serverPollIntervalMs = getServerPollIntervalMs(
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document.body.dataset.serverRefreshMs,
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);
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const statusNode = document.getElementById("backend-status");
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const trailerFrame = document.getElementById("trailer-frame");
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const trailerTitle = document.getElementById("trailer-title");
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const serversTitle = document.getElementById("servers-title");
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const serversNote = document.getElementById("servers-note");
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const serversList = document.getElementById("servers-list");
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const serversBadge = document.getElementById("servers-badge");
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updateBackendStatus(statusNode, "Backend comprobando", "status-chip--idle");
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setServersDataState(serversBadge, { kind: "fallback" });
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let serverRefreshInFlight = false;
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const refreshServers = async () => {
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if (serverRefreshInFlight) {
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return;
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}
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serverRefreshInFlight = true;
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try {
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await hydrateServers(
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backendBaseUrl,
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serversTitle,
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serversNote,
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serversList,
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serversBadge,
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);
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} finally {
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serverRefreshInFlight = false;
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}
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};
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Promise.allSettled([
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fetchHealth(backendBaseUrl, statusNode),
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hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle),
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refreshServers(),
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]).catch((error) => {
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console.warn("Progressive enhancement failed", error);
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});
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if (serverPollIntervalMs > 0) {
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window.setInterval(() => {
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void refreshServers();
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}, serverPollIntervalMs);
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}
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});
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async function fetchHealth(backendBaseUrl, statusNode) {
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try {
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const response = await fetch(`${backendBaseUrl}/health`);
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if (!response.ok) {
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throw new Error(`Health request failed with ${response.status}`);
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}
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const payload = await response.json();
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if (payload.status === "ok") {
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updateBackendStatus(statusNode, "Backend operativo", "status-chip--ok");
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return;
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}
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throw new Error("Unexpected health payload");
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} catch (error) {
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console.warn("Backend health check unavailable", error);
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updateBackendStatus(statusNode, "Modo estatico activo", "status-chip--fallback");
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}
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}
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async function hydrateTrailer(backendBaseUrl, trailerFrame, trailerTitle) {
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if (!trailerFrame || !trailerTitle) {
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return;
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}
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try {
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const response = await fetch(`${backendBaseUrl}/api/trailer`);
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if (!response.ok) {
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throw new Error(`Trailer request failed with ${response.status}`);
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}
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const payload = await response.json();
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const trailer = payload.data;
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if (!trailer || !trailer.video_url || !trailer.title) {
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throw new Error("Trailer payload incomplete");
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}
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trailerFrame.src = trailer.video_url;
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trailerFrame.title = trailer.title;
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trailerTitle.textContent = trailer.title;
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} catch (error) {
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console.warn("Trailer placeholder remains static", error);
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}
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}
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async function hydrateServers(
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backendBaseUrl,
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serversTitle,
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serversNote,
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serversList,
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serversBadge,
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) {
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if (!serversTitle || !serversNote || !serversList || !serversBadge) {
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return;
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}
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try {
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const response = await fetch(`${backendBaseUrl}/api/servers`);
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if (!response.ok) {
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throw new Error(`Servers request failed with ${response.status}`);
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}
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const payload = await response.json();
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const serversData = payload.data;
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if (!serversData || !Array.isArray(serversData.items)) {
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throw new Error("Servers payload incomplete");
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}
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serversTitle.textContent =
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serversData.title || "Estado actual de servidores";
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setServersDataState(serversBadge, { kind: "fallback" });
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if (serversData.context === "current-hll-reference") {
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serversNote.textContent =
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"Referencia actual de servidores de Hell Let Loose.";
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}
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if (serversData.items.length === 0) {
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serversList.innerHTML =
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'<p class="servers-empty">Informacion de servidores disponible mas adelante.</p>';
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return;
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}
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serversList.innerHTML = serversData.items.map(renderServerCard).join("");
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await hydrateServerStats(
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backendBaseUrl,
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serversTitle,
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serversNote,
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serversList,
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serversBadge,
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);
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} catch (error) {
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console.warn("Servers panel remains on static fallback", error);
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}
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}
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async function hydrateServerStats(
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backendBaseUrl,
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serversTitle,
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serversNote,
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serversList,
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serversBadge,
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) {
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try {
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const latestPayload = await fetchJson(`${backendBaseUrl}/api/servers/latest`);
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const latestItems = latestPayload?.data?.items;
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if (!Array.isArray(latestItems) || latestItems.length === 0) {
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return;
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}
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const visibleItems = selectPrimaryServerItems(latestItems);
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const latestState = deriveSnapshotState(visibleItems);
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const hasRealSnapshots = visibleItems.some(isRealA2SSnapshot);
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serversTitle.textContent = hasRealSnapshots
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? "Servidores disponibles"
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: latestPayload.data.title || "Actividad reciente de servidores";
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serversNote.textContent = hasRealSnapshots
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? "Estado actual y acceso directo a los servidores disponibles."
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: "Ultimo estado disponible de servidores.";
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setServersDataState(serversBadge, latestState);
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serversList.innerHTML = renderServerSections(visibleItems);
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} catch (error) {
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console.warn("Historical server enrichment unavailable", error);
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}
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}
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function updateBackendStatus(statusNode, label, stateClass) {
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if (!statusNode) {
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return;
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}
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statusNode.textContent = label;
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statusNode.classList.remove("status-chip--ok", "status-chip--fallback");
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if (stateClass) {
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statusNode.classList.add(stateClass);
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}
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}
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function setServersDataState(badgeNode, state) {
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if (!badgeNode) {
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return;
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}
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if (state.kind === "live") {
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badgeNode.textContent = "Datos en vivo";
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badgeNode.classList.remove("status-chip--fallback");
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badgeNode.classList.add("status-chip--ok");
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return;
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}
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if (state.kind === "historical") {
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badgeNode.textContent = "Actividad reciente";
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badgeNode.classList.remove("status-chip--fallback");
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badgeNode.classList.add("status-chip--ok");
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return;
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}
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badgeNode.textContent = "Referencia actual";
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badgeNode.classList.remove("status-chip--ok");
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badgeNode.classList.add("status-chip--fallback");
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}
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function renderServerCard(server) {
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const serverName = server.server_name || "Servidor sin nombre";
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const serverStatus =
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server.status === "online" ? "Online" : server.status === "offline" ? "Offline" : "Estado pendiente";
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const stateClass =
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server.status === "online" ? "server-state--online" : "server-state--offline";
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const currentMap = server.current_map || "Sin mapa disponible";
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const region = server.region || "Region pendiente";
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const players = Number.isFinite(server.players) ? server.players : 0;
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const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
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const occupancy = getPopulationPercent(players, maxPlayers);
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const sourceLabel = isRealA2SSnapshot(server) ? "Snapshot activo" : "Referencia actual";
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return `
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<article class="server-card">
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<div class="server-card__top">
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<div class="server-card__identity">
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<p class="server-card__eyebrow">${escapeHtml(sourceLabel)}</p>
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<h3>${escapeHtml(serverName)}</h3>
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</div>
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<div class="server-card__status-column">
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<span class="server-state ${stateClass}">${escapeHtml(serverStatus)}</span>
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<p class="server-card__population">${players} / ${maxPlayers}</p>
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</div>
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</div>
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<div class="server-card__load" aria-hidden="true">
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<span style="width: ${occupancy}%"></span>
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</div>
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<dl class="server-card__stats">
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<div class="server-stat server-stat--players">
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<dt>Jugadores</dt>
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<dd>${players} / ${maxPlayers}</dd>
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</div>
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<div class="server-stat">
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<dt>Mapa</dt>
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<dd>${escapeHtml(currentMap)}</dd>
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</div>
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<div class="server-stat">
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<dt>Region</dt>
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<dd>${escapeHtml(region)}</dd>
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</div>
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</dl>
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</article>
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`;
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}
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function renderServerStatsCard(server) {
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const serverName = server.server_name || "Servidor sin nombre";
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const statusLabel = formatServerStatus(server.status);
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const stateClass =
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server.status === "online" ? "server-state--online" : "server-state--offline";
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const isRealSnapshot = server.snapshot_origin === "real-a2s";
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const currentMap = server.current_map || "Sin mapa disponible";
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const region = server.region || "Region pendiente";
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const players = Number.isFinite(server.players) ? server.players : 0;
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const maxPlayers = Number.isFinite(server.max_players) ? server.max_players : 0;
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const occupancy = getPopulationPercent(players, maxPlayers);
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const updatedAt = server.captured_at
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? formatTimestamp(server.captured_at)
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: "Sin captura reciente";
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const updatedAgo = formatElapsedMinutes(server.history_summary?.minutes_since_last_capture);
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const connectAction = renderConnectAction(server);
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const cardVariantClass = isRealSnapshot ? "server-card--real" : "server-card--reference";
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const quickFacts = renderQuickFacts([
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{ label: "Mapa", value: currentMap },
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{ label: "Region", value: region },
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{ label: "Ultima captura", value: updatedAgo || updatedAt },
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]);
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return `
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<article class="server-card server-card--stats ${cardVariantClass}">
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<div class="server-card__top server-card__top--stats">
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<div class="server-card__identity">
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<p class="server-card__eyebrow">${isRealSnapshot ? "Snapshot activo" : "Referencia actual"}</p>
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<h3>${escapeHtml(serverName)}</h3>
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</div>
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<div class="server-card__status-column">
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<span class="server-state ${stateClass}">${escapeHtml(statusLabel)}</span>
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<p class="server-card__population">${escapeHtml(`${players} / ${maxPlayers}`)}</p>
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${connectAction}
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</div>
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</div>
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<div class="server-card__load" aria-hidden="true">
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<span style="width: ${occupancy}%"></span>
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</div>
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${quickFacts}
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</article>
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`;
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}
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function renderServerSections(latestItems) {
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return `
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<div class="servers-grid servers-grid--section">
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${latestItems.map((server) => renderServerStatsCard(server)).join("")}
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</div>
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`;
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}
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function renderConnectAction(server) {
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if (!server || !isRealA2SSnapshot(server)) {
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return "";
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}
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const host = typeof server.host === "string" ? server.host.trim() : "";
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const gamePort = Number.isInteger(server.game_port) ? server.game_port : Number(server.game_port);
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if (!host || !Number.isInteger(gamePort) || gamePort <= 0) {
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return "";
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}
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const connectUrl = `steam://connect/${host}:${gamePort}`;
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return `
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<div class="server-card__actions">
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<a class="server-connect-button" href="${escapeHtml(connectUrl)}">Conectar</a>
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</div>
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`;
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}
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function renderQuickFacts(items) {
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return `
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<div class="server-card__quickfacts">
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${items
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.map(
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(item) => `
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<article class="server-card__quickfact">
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<p>${escapeHtml(item.label)}</p>
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<strong>${escapeHtml(item.value)}</strong>
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</article>
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`,
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)
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.join("")}
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</div>
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`;
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}
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function selectPrimaryServerItems(items) {
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if (!Array.isArray(items)) {
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return [];
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}
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const realItems = items.filter(isRealA2SSnapshot);
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return realItems.length > 0 ? realItems : items;
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}
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function isRealA2SSnapshot(item) {
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return item?.snapshot_origin === "real-a2s";
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}
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function deriveSnapshotState(items) {
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const stateItems = Array.isArray(items) ? items : [];
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const realItems = stateItems.filter(isRealA2SSnapshot);
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const itemsForState = realItems.length > 0 ? realItems : stateItems;
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const latestTimestamp = itemsForState
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.map((item) => item.captured_at)
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.filter(Boolean)
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.sort()
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.at(-1);
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const latestDate = latestTimestamp ? new Date(latestTimestamp) : null;
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const latestTime = latestDate && !Number.isNaN(latestDate.getTime()) ? latestDate.getTime() : null;
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const timestampLabel = latestTimestamp ? formatTimestamp(latestTimestamp) : "";
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const hasRealA2S = realItems.length > 0;
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if (hasRealA2S && latestTime && Date.now() - latestTime <= RECENT_SNAPSHOT_WINDOW_MS) {
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return { kind: "live", timestampLabel };
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}
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return { kind: "historical", timestampLabel };
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}
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function formatServerStatus(status) {
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if (status === "online") {
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return "Online";
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}
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if (status === "offline") {
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return "Offline";
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}
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return "Estado pendiente";
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}
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function formatTimestamp(timestamp) {
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const value = new Date(timestamp);
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if (Number.isNaN(value.getTime())) {
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return "Fecha no disponible";
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}
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return new Intl.DateTimeFormat("es-ES", {
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dateStyle: "short",
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timeStyle: "short",
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}).format(value);
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}
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function formatElapsedMinutes(minutes) {
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if (!Number.isFinite(minutes)) {
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return "";
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}
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if (minutes < 1) {
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return "hace menos de 1 min";
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}
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if (minutes < 60) {
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return `hace ${minutes} min`;
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}
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const hours = Math.floor(minutes / 60);
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if (hours < 24) {
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return `hace ${hours} h`;
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}
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const days = Math.floor(hours / 24);
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return `hace ${days} d`;
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}
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function getPopulationPercent(players, maxPlayers) {
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if (!Number.isFinite(players) || !Number.isFinite(maxPlayers) || maxPlayers <= 0) {
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return 0;
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}
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return Math.max(0, Math.min(100, Math.round((players / maxPlayers) * 100)));
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}
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function getServerPollIntervalMs(rawValue) {
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const parsedValue = Number(rawValue);
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if (!Number.isFinite(parsedValue) || parsedValue <= 0) {
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return DEFAULT_SERVER_POLL_INTERVAL_MS;
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}
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return parsedValue;
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}
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async function fetchJson(url) {
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const response = await fetch(url);
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if (!response.ok) {
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throw new Error(`Request failed with ${response.status}`);
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}
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return response.json();
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}
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function escapeHtml(value) {
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return String(value)
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.replaceAll("&", "&")
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.replaceAll("<", "<")
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.replaceAll(">", ">")
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.replaceAll('"', """)
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.replaceAll("'", "'");
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}
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