78 lines
3.4 KiB
Markdown
78 lines
3.4 KiB
Markdown
# Architecture Index
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This file gives AI agents a fast overview of HLL Vietnam before they inspect the repository in detail.
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## Application Type
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Community website repository with a static landing in the current phase and a planned Python backend in later phases.
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## Top-Level Structure
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### Documentation
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- `README.md`
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- `AGENTS.md`
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- `docs/current-hll-servers-source-plan.md`
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- `docs/`
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### Frontend
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- `frontend/index.html`
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- `frontend/assets/css/`
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- `frontend/assets/js/`
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- `frontend/assets/img/`
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### Backend
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- `backend/`
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- `backend/app/`
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### AI Platform
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- `ai/`
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- `ai/orchestrator/`
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- `ai/prompts/`
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- `ai/tasks/`
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### Automation And Support
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- `scripts/`
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- `.github/workflows/`
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## Current Technical Baseline
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- Frontend runtime is plain browser-loaded HTML, CSS and JavaScript.
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- Backend runtime is a minimal Python bootstrap with `GET /health` and room for placeholder API routes.
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- Python is the expected backend language for future development.
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- GitHub Actions and local PowerShell scripts may support the AI task workflow.
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## Editing Priorities
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- Product-facing changes usually start in `frontend/`.
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- Process and coordination changes usually start in `ai/`, `AGENTS.md` and `scripts/`.
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- Backend changes must remain preparatory unless a task explicitly changes that scope.
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## Validation Expectations
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- Frontend changes should remain compatible with local browser opening where applicable.
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- AI platform changes should keep task paths and documentation aligned.
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- Script changes should fail safely when optional tools or tests are not configured.
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## Current Integration Direction
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- Discord and game server data remain in planning phase until sources, limits and security are validated.
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- Initial dynamic data should come from controlled backend placeholders, not direct frontend calls to external services.
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- The technical plan for these integrations is documented in `docs/discord-and-server-data-plan.md`.
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- Current Hell Let Loose servers may be exposed as a clearly marked provisional reference block before HLL Vietnam-specific data exists.
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- The phased source strategy for that provisional block is documented in `docs/current-hll-servers-source-plan.md`.
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- The ingestion strategy for converting that provisional block into normalized server snapshots is documented in `docs/current-hll-data-ingestion-plan.md`.
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- The logical storage foundation for persisting server snapshots is documented in `docs/stats-database-schema-foundation.md`.
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- Historical match and player statistics must come from the public CRCON scoreboard JSON layer, not from A2S or the `/games` HTML shell.
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- The validated discovery for those historical sources is documented in `docs/historical-crcon-source-discovery.md`.
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- The persisted historical domain model for CRCON matches, players and ingestion runs is documented in `docs/historical-domain-model.md`.
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- The V1 monthly MVP scoring proposal for persisted historical player metrics is documented in `docs/monthly-mvp-ranking-scoring-design.md`.
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- The audited boundary between direct live RCON and future event-driven RCON metrics is documented in `docs/rcon-data-capability-audit.md`.
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- The first V2 player-event foundation now lives in dedicated `player_event_*` backend modules and starts from CRCON match-detail summaries, not from live RCON.
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- Frontend data consumption should remain progressive, endpoint by endpoint, with static fallbacks preserved during migration.
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- The frontend integration strategy is documented in `docs/frontend-data-consumption-plan.md`.
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