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comunidadhll/ai/architecture-index.md
2026-03-24 15:32:19 +01:00

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Architecture Index

This file gives AI agents a fast overview of HLL Vietnam before they inspect the repository in detail.

Application Type

Community website repository with a static landing in the current phase and a planned Python backend in later phases.

Top-Level Structure

Documentation

  • README.md
  • AGENTS.md
  • docs/current-hll-servers-source-plan.md
  • docs/

Frontend

  • frontend/index.html
  • frontend/assets/css/
  • frontend/assets/js/
  • frontend/assets/img/

Backend

  • backend/
  • backend/app/

AI Platform

  • ai/
  • ai/orchestrator/
  • ai/prompts/
  • ai/tasks/

Automation And Support

  • scripts/
  • .github/workflows/

Current Technical Baseline

  • Frontend runtime is plain browser-loaded HTML, CSS and JavaScript.
  • Backend runtime is a minimal Python bootstrap with GET /health and room for placeholder API routes.
  • Python is the expected backend language for future development.
  • GitHub Actions and local PowerShell scripts may support the AI task workflow.

Editing Priorities

  • Product-facing changes usually start in frontend/.
  • Process and coordination changes usually start in ai/, AGENTS.md and scripts/.
  • Backend changes must remain preparatory unless a task explicitly changes that scope.

Validation Expectations

  • Frontend changes should remain compatible with local browser opening where applicable.
  • AI platform changes should keep task paths and documentation aligned.
  • Script changes should fail safely when optional tools or tests are not configured.

Current Integration Direction

  • Discord and game server data remain in planning phase until sources, limits and security are validated.
  • Initial dynamic data should come from controlled backend placeholders, not direct frontend calls to external services.
  • The technical plan for these integrations is documented in docs/discord-and-server-data-plan.md.
  • Current Hell Let Loose servers may be exposed as a clearly marked provisional reference block before HLL Vietnam-specific data exists.
  • The phased source strategy for that provisional block is documented in docs/current-hll-servers-source-plan.md.
  • The ingestion strategy for converting that provisional block into normalized server snapshots is documented in docs/current-hll-data-ingestion-plan.md.
  • The logical storage foundation for persisting server snapshots is documented in docs/stats-database-schema-foundation.md.
  • Historical match and player statistics must come from the public CRCON scoreboard JSON layer, not from A2S or the /games HTML shell.
  • The validated discovery for those historical sources is documented in docs/historical-crcon-source-discovery.md.
  • The persisted historical domain model for CRCON matches, players and ingestion runs is documented in docs/historical-domain-model.md.
  • The V1 monthly MVP scoring proposal for persisted historical player metrics is documented in docs/monthly-mvp-ranking-scoring-design.md.
  • The audited boundary between direct live RCON and future event-driven RCON metrics is documented in docs/rcon-data-capability-audit.md.
  • Frontend data consumption should remain progressive, endpoint by endpoint, with static fallbacks preserved during migration.
  • The frontend integration strategy is documented in docs/frontend-data-consumption-plan.md.